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  1. #41
    Player
    Docj's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Doc Jay
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    This is a non issue because the almost every player does not try to enter dungeons with level 10 weapons never seen it happen myself. If they are doing something like that its obviously to harass the other players, and they can be vote kicked.
    ^ this.

    also, I think we should be able to see a player's iLv when we examine them. i'd even go a step further and say that separate player level and item level is a stupid idea to begin with. I think a players level should have to be the same as the gear they want to wear; too late for that now tho.
    (1)
    Last edited by Docj; 05-15-2014 at 07:00 PM.

  2. #42
    Player
    Kagoma's Avatar
    Join Date
    Sep 2012
    Posts
    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    This is a non issue because the almost every player does not try to enter dungeons with level 10 weapons never seen it happen myself. If they are doing something like that its obviously to harass the other players, and they can be vote kicked.
    Another interesting side to the same coin there is no ilvl requirements to any of the low level content. I remember leveling up my alt in the Lightning returns gear playing as a GLD in the dungeon Sastasha Seagrot, a lvl 15-18 dungeon and I got the crap kicked out of me, not because I was in lvl 15 gear b/c that did not really mater but because a tank should not be using dps class gear, something I fixed with a quick trip to a NPC. Also having only a lvl 10 weapon at that point did not help, didn't do my lvl 15 class quest yet. I had to work my ass off to hold hate, and stay alive, but we did it.
    (0)

  3. #43
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kagoma View Post
    Using that logic all crafted gear needs to be bumped up 10 ilvl's because it can be melded. ilvl 70 would be come ilvl 80 and ilvl 90 would become ilvl 100
    Incorrect. All crafted gear has a cap for every stat that is based on the ilvl. That's why you can only meld a little, say Determination on a piece with it already on it, or none if it's already capped in the case of some HQ items. Also why you can meld a bunch of determination if the item has none to begin with.
    (0)

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by waldo View Post
    Have I opened a can of worms here? Oh noes!!!
    PS: I wouldn't fault anyone for doing it.
    Eh PS isnt that big a deal nor are the other (Hard) dungeons. But yeah ever once in a while Ill get copperbell or mannor hard with DPS no where near geared for the task.
    (0)

  5. #45
    Player
    Kagoma's Avatar
    Join Date
    Sep 2012
    Posts
    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    Incorrect. All crafted gear has a cap for every stat that is based on the ilvl. That's why you can only meld a little, say Determination on a piece with it already on it, or none if it's already capped in the case of some HQ items. Also why you can meld a bunch of determination if the item has none to begin with.
    There is truth to what you say that the main stats on the items are capped, However take the ilvl 90 crafted healing gloves 18 Vit 18 Mnd 11 Det 21 Crit.
    Now we meld on 4 more det, 12 Pie, and 18 SpS. We now have 18 Vit 18 Mnd 15 Det 21 Crit 12 Pie 18 SpS lets compare them to the ilvl 100/110 gear.

    Crafted Soldery Soldery + 1
    ilvl 90 ilvl 100 ilvl 110
    18 Vit 22 Vit 25 Vit
    18 Mnd 21 Mnd 24 Mnd
    15 Det 11 Det 12 Det
    21 Crit
    12 Pie
    18 SpS 23 SpS 25 SpS
    5 Acc 5 Acc

    Looking at this I see a Gain in 4 Vit 3 Mnd 5 SpS 5 Acc, But a loss in 4 Det 21 Crit and 18 Pie just between the ilvl 90 crafted and ilvl 100 Soldery.
    (0)

  6. #46
    Player
    Kagoma's Avatar
    Join Date
    Sep 2012
    Posts
    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by necrosis View Post
    Eh PS isnt that big a deal nor are the other (Hard) dungeons. But yeah ever once in a while Ill get copperbell or mannor hard with DPS no where near geared for the task.
    I have had this happen to me once or twice. Tanks love it when they are the top of the dps in a dungeon , and did > then 50% of the damage to mobs and bosses, with the healer pulling a close second.

    We had to get a bit creative doing copperbell hard the other day, took us 5 trys but some how me managed to hit the DPS requirements and killed it before the crystals ran out.
    (1)

  7. #47
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kagoma View Post
    There is truth to what you say that the main stats on the items are capped, However take the ilvl 90 crafted healing gloves 18 Vit 18 Mnd 11 Det 21 Crit.
    Now we meld on 4 more det, 12 Pie, and 18 SpS. We now have 18 Vit 18 Mnd 15 Det 21 Crit 12 Pie 18 SpS lets compare them to the ilvl 100/110 gear.

    Crafted Soldery Soldery + 1
    ilvl 90 ilvl 100 ilvl 110
    18 Vit 22 Vit 25 Vit
    18 Mnd 21 Mnd 24 Mnd
    15 Det 11 Det 12 Det
    21 Crit
    12 Pie
    18 SpS 23 SpS 25 SpS
    5 Acc 5 Acc

    Looking at this I see a Gain in 4 Vit 3 Mnd 5 SpS 5 Acc, But a loss in 4 Det 21 Crit and 18 Pie just between the ilvl 90 crafted and ilvl 100 Soldery.
    And that's what you're missing, 3 Mind may not seem like much when you look at straight numbers, but it has a much bigger impact than any secondary stat. It really also depends on what class or job you compare for as to whether or not the melded will even be good or not.
    (0)

  8. #48
    Weight it the same as Soldiery cost.

    Code:
    Main	910	13.6%
    Sub	390	5.8%
    
    Head	495	7.4%
    Body	825	12.3%
    Hand	495	7.4%
    Waist	375	5.6%
    Legs	825	12.3%
    Feet	495	7.4%
    
    Neck	375	5.6%
    Ear	375	5.6%
    Wrist	375	5.6%
    Ring	375	5.6%
    Ring	375	5.6%
    
    Total	6685	100.0%
    (1)

  9. #49
    Player
    Kagoma's Avatar
    Join Date
    Sep 2012
    Posts
    43
    Character
    Kagoma Wisp
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    And that's what you're missing, 3 Mind may not seem like much when you look at straight numbers, but it has a much bigger impact than any secondary stat. It really also depends on what class or job you compare for as to whether or not the melded will even be good or not.
    I know what your saying the reason I picked the healing Gloves is because the secondary stats suck on the ilvl 100 and ilvl 110 gloves.

    @ 69 Magic Damage and 400 potency going from 493-496 Mind is about a 4 hp heal increase without crit
    but once you factor in the 21 crit that 3 points of mnd is worthless you end up with a 3 hp loss yes I know were talking a change of 3-4 hp on a heal but the point is that ilvl 100 > meld ilvl 90 > ilvl 100 > ilvl 90 for most parts.
    (0)

  10. #50
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Duuude007 View Post
    Let's add a little reality to this perspective:
    Sometimes it's easier to point out what an issue is by describing an extreme example of the issue. That doesn't mean that the extreme example is either typical or likely, nor that the issue is limited to such extreme examples.

    True, it's unlikely for someone to be wearing/wielding all level 10 armor/weapons when they have level 90 jewelry. But it is quite possible for someone to have an odd assortment of items at a wide range of iLevels and, if they happened to have better luck when it came to accessories than they did with getting a good weapon or chest piece, their average iLevel might give a false impression of what content their gear is suited to. (And it's not just limited to people trying to cheat the system, since the player themself may be confused by the average iLevel, especially when they're new enough not to know the difficulty of various instances.)

    Making the average iLevel into a weighted average could make it come at least closer to being a decent representation of how good your gear is. Not perfect still, but improvement is improvement. And it should be a relatively simple improvement to make. After all, it doesn't require the items and their iLevels to change. Just the way those iLevels are averaged together would.
    (1)

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