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  1. #11
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Just as a small disclaimer, I'm not completely going against you as it first may seem, please understand this when reading.

    While I understand the point of being able to see your own performance, I don't see the need for it added into the game. A community manager responded before on the percentage and mentioned how they would be looking in to giving DPS players personal DPS checks to ensure they're doing their job properly at lower levels, however, unless this scales up to end game, it's rather pointless.

    I would only expect this feature if added would be used on the training dummies, which makes it utterly useless other than to ensure you're doing your rotation properly, which to me is a no brainer. It's just another number on top of your actual damage output that shows up that really has no context inside an instance where a number of things will affect your performance.

    If this feature does not extend to the actual battle contents themselves, then I see no real purpose for it that an actual parser wouldn't solve that would come with add-on support in the future.

    As for the self challenges, I think those should be added in the game, but the DPS values wouldn't need to be visible. These challenges exist already in the class quests, however, it's clear that new players can breeze through these without worrying about real challenge. If you look at new tanks that don't even know what agro is or their purpose, you'll see what I mean. Back in beta it felt like to me that the story quests were a lot more difficult to kill the single boss like enemies, but maybe it's because I was new to the game.

    So, I agree with the idea of giving the player a set of challenges, now that Halatali has become an battle arena again, I feel like it would be an appropriate place for an challenge course like you suggested. Having tiered challenges that allow you to test your skill with perhaps a small reward would be a nice addition to the game, rewarding players ranking for overall skill level.

    DPS would be gauged on how fast they can kill enemies while factoring in what type of DPS they are.
    Healers would be gauged on healing with mitigation and over-healing greatly affecting your score.
    Tanks would be gauged on their damage mitigation cool down usage, avoiding telegraphed/non-telegraphed AOEs, and holding groups of enemies.

    I know that you already mentioned this in your original post, and I'm sure others have as well, but I felt the need to contribute in some way after my post earlier was very much off topic.

    So, while I don't think that Square Enix needs to add a personal DPS meter of any kind, I feel like adding challenges for the various job types with possible rewards based on your skill level and to promote self improvement would be a great feature. Your performance could be made personal or public to allow for competitive fun between players that enjoy it, or kept a secret from those who just want to see if they're pulling their weight.
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    Last edited by LeonBlade; 05-30-2014 at 05:02 AM.

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