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Thread: DPS Tool

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  1. #11
    Player
    Gormogon's Avatar
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    Sep 2013
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    Gormogon Maxwell
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    Faerie
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    Thaumaturge Lv 60
    Quote Originally Posted by LalaRu View Post
    Well, I agree on SE not wanting group dps parsers, because they will be used more for harassing than for other purposes.
    But I think if your client show just your own dps, does not hurts anybody, and helps me decide which rotation more effective when I'm in dubt.

    Then, about "slacking" dps, I can write books on that. But the essential is when you PUG and the dps of overall group is not enough, you will notice it and then it is your choose if keep on the group or leave the group. Enter a PUG and then pretend to kick out bad apples and keep in the good players is quite nonsense. PUGs are give or take. You will make selection on premades.
    I agree to an extent.

    I've been in many DF parties when there's been DPS, Healing, Tanking, or other issues at time that present themselves. While DPS may have helped sometimes avoiding mechanics and being alive are better in others. Regardless it's a constant changing variable depending on fights, when it happens, and "certain amount of damage being dealt" to get through the fight or a phase. Yet having max dps isn't gonna solve every issue that presents itself because if it did Titan Ex and Twintania would not be a thing now at all and everyone would be having less and less trouble in the new coil as they got closer to an average ilvl of 100 or 110. "DPS checks" are not in anyway more important than dealing with mechanics. The overall fight progress is what is important and it doesn't ask for these extreme dps numbers.

    Back when people would do the level 50 dungeons after just hitting level 50 Demon Wall in AK was a road block and despite people getting philo gear it didn't get better but those with full DL made it more tolerable. Caster LB was the "hope" to clearing the fight. Yet Bee's didn't die from the caster LB. So knockbacks and paralyze were still needed to be taken into consideration. There was various times that called for drastic measures and on average it was just me and a tank that stayed alive after bee's and instead of dpsing we dragged the last 5-10% of the fight on through my off healing (Physick) and switching back in fort between so I would take the damage of the tank. Which eventually allowed Demon Wall to die through a prolonged fight in which I a blm mage was not DPSing but was spending most of my time and the tank dealing very minimal damage and keeping our HP up enough to survive and finish it off.

    In Titan HM the issue of people dying to landslide was always and issue and sometimes we had the potential to push past the heart phase before DPS started dying to bombs, weight of the land, landslide or tumult. Yet despite the lack of 1 or 2 DPS the fight could be pushed and still be killed, yet the group now has 0 margin for error. The rest of the fight needed to be picture perfect even if it meant doing 1, 2, or 3 more additional final phase rotations on Titan. For Titan Extreme you don't get that luxury unless it happens between gaolers which only offers a limited window to do so.

    In Turn 1 sometimes there's just too much spike and the boss is alive with only 5% HP left which can be down. Yet on average no bard or healer wants to use their LB as someone kites as long as possible so it can be poked down.

    Yet regardless of all that rant.

    If people really want a "tool" for DPS and SE does ever consider caving in to their demands then it will have to be adjusted to consider "group contribution" and SE is gonna need to consider releasing the bosses HP numbers and the total groups DPS contribution numbers. Since overall it doesn't matter if everyone does Max DPS because those numbers over do it. As long as a certain threshold of "group damage" is being dealt then the "DPS checks" are met regardless of who isn't pulling their weight with "max dps".

    Yet as it stands people throughout this thread only want to know who is doing the least amount of DPS so they can justify harassment level of criticism. That only serves to give rise to more and more harassment which is not needed. There has been rarely any rational argument on why it's a benefit or how it should be implemented properly so that it can be a beneficial tool for the "party" and probably should be restricted to the 1 player that being the party leader. Instead all we see is that if someone disagrees they lash out and neglect to bring up the importance of everything else that happens in a fight over "dps numbers". So over the past 15 pages anyone pro "DPS tools" has not bothered with being helpful in presenting their case of "DPS tools" and I who am against it have tried to help and instead I get met with people that constantly prove why DPS tools are there to justify harassment.

    Since as far as rotations go that can be done without the need of a DPS meter by checking rotational guide videos people put up for you to watch or going to the classes n job section in the forums.

    So as it stands within these past 15 pages. This entire topic has been negative and toxic with people only trying to put down those that aren't pro DPS meters. If this is how on average the attitude of the majority that wants DPS meters is then you can image how bad it will be if this was a debate with over thousands of people in it.
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    Last edited by Gormogon; 05-27-2014 at 08:14 PM.