From what I gather we are keeping the same classes that a bunch of players thought were dry and just not fun. We are going to level till... lets say Level 20 then we get access to Paladin, Dark Knight, Monk, Thief, ect... We can at anytime be <Generic Lame Job> and "solo" or we can be <Said More Fun FF Job>. Now I don't know about the rest of the US community but this idea seems to be a potential fail. The new team has been up to this point pumping out amazing ideas adding in everything a new age MMO with a Final Fantasy theme needs. But the backbone of a MMO is its classes. You world, raid, quests, story, pvp, ect.. can be the greatest thing since slice bread.. But.. if your classes are bland and not entertaining then no one will keep trucking. I think the current community who have participated in the worlds longest Open Beta deserve more then a pat on the back but I don't think we should even consider keeping around the classes originally introduced into FFXIV. And to be honest I don't even see there role? Marauder is just a Warrior/Beserker, Pugulist is just Monk, so on and on. It would be like im a Marauder for soloing then I become a Warrior for party play?? Something isn't right.
I know its early and until a "Letter from the Producer" states this is how it is then we can't fully judge this. But there was a thread (located at bottom of this page) stating this is the current path for this system. That post was made 5/19/2011.
I'm not trying to attack your current plans Matsui. I just don't wanna see all the hard work not pay off.
Original dev post:
"The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes."