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  1. #1
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60

    My thoughts on Battle Reform {Jobs}

    From what I gather we are keeping the same classes that a bunch of players thought were dry and just not fun. We are going to level till... lets say Level 20 then we get access to Paladin, Dark Knight, Monk, Thief, ect... We can at anytime be <Generic Lame Job> and "solo" or we can be <Said More Fun FF Job>. Now I don't know about the rest of the US community but this idea seems to be a potential fail. The new team has been up to this point pumping out amazing ideas adding in everything a new age MMO with a Final Fantasy theme needs. But the backbone of a MMO is its classes. You world, raid, quests, story, pvp, ect.. can be the greatest thing since slice bread.. But.. if your classes are bland and not entertaining then no one will keep trucking. I think the current community who have participated in the worlds longest Open Beta deserve more then a pat on the back but I don't think we should even consider keeping around the classes originally introduced into FFXIV. And to be honest I don't even see there role? Marauder is just a Warrior/Beserker, Pugulist is just Monk, so on and on. It would be like im a Marauder for soloing then I become a Warrior for party play?? Something isn't right.

    I know its early and until a "Letter from the Producer" states this is how it is then we can't fully judge this. But there was a thread (located at bottom of this page) stating this is the current path for this system. That post was made 5/19/2011.

    I'm not trying to attack your current plans Matsui. I just don't wanna see all the hard work not pay off.


    Original dev post:

    "The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes."
    (0)

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I've already started a ton of threads about how this system is going to be boring and fail.

    The end result will most likely be another overhaul in 6-10 months that just implements the FFXI job system back in place.

    http://forum.square-enix.com/ffxiv/t...ob-to-1-Weapon.
    http://forum.square-enix.com/ffxiv/t...8FFT-Traits%29
    http://forum.square-enix.com/ffxiv/t...e-is-Important
    http://forum.square-enix.com/ffxiv/t...t-unlocks-them.
    http://forum.square-enix.com/ffxiv/t...new-Job-System
    http://forum.square-enix.com/ffxiv/t...t-Jobs-dev1033
    http://forum.square-enix.com/ffxiv/t...Class-Renaming


    As an FF Veteran, And I am not even referring to FF XI, but all final fantasy's. This is the worst implementation of the "Job System" to date. But my only major gripe is the fact that I can't chose my favorite weapon for my favorite job, even if in past FF's it was a choice, it wont be one in FFXIV which makes it boring and less able to fulfill my nostalgia brackets.
    (9)
    Last edited by Cairdeas; 07-01-2011 at 11:33 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    We know too little to judge right now, people who are making threads and bashing about a system they only know 1 thing about is only a waist of time IMO. It has been stated however, that each individual class is going to be overhauled to become more unique, from the words of the dev team, they want a system where the jobs are party oriented versions of the classes, but classes still act on their own, and can in some or not many situations be party useful. There are no levels from jobs, so the only way to indicate the true level of your said "job" is based on your class.

    Like I said, not enough information on the system. Just wait and see, it will more than likely be a solid/working/fresh system.
    (10)

  4. #4
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    I agree its very early. There is a clear picture of something that could go wrong. After see so many MMOs fall and not get back up i would hate for FFXIV to fall down at the finish line. Every producer letter puts me on cloud 9. Its all good. I get more excited I want this finished i just want to be back in this game. It could pull off the biggest comeback ever. But seeing a fatal flaw in a mountain of good news really raises concerns.
    (0)

  5. #5
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I really don't feel the need for the system either. It just feels more like a cop-out to stop whiners from complaining about not using "traditional" jobs.
    (0)

  6. #6
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Man... They should have just kept their traps shut until they had everything panned out as to avoid these kneejerk reactions.
    (1)

  7. #7
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Corrderio View Post
    I really don't feel the need for the system either. It just feels more like a cop-out to stop whiners from complaining about not using "traditional" jobs.
    Same here, I honestly dont see the point, I'm sure you've seen the list that's been floating around from the beta times of all the classes. I thought that was going to be way more interesting than recycling old class names.
    They still could've given paladin like abilities to gladiator and so forth. The current classes needed to be more polished and not remade. Personally, when I looked at that list and seen jobs like Fencer, Musketeer, Archanist, I was excited. I knew SE was going to recycle their previous concepts to some extent but it was going to be something different atleast on the surface, I even thought we may see jobs like Geomancer, or Astrologist or something like that.
    Also, what I find boring is the fact that even if they add those 7 jobs it's still 7 combat jobs we going to play as they are just extensions of current classes. And from all this talk the earliest we going to see that is November (post 1.20). Last year I thought by this November there will be atleast lvl cap raise and 7 new classes playable.
    (1)

  8. #8
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    I would have loved Cardeas' system from... Somewhere, or Kurosomething. I'm sure everyone has seen Card's posts.
    (0)

  9. #9
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Cairdeas View Post
    I've already started a ton of threads about how this system is going to be boring and fail.

    The end result will most likely be another overhaul in 6-10 months that just implements the FFXI job system back in place.

    http://forum.square-enix.com/ffxiv/t...ob-to-1-Weapon.
    http://forum.square-enix.com/ffxiv/t...8FFT-Traits%29
    http://forum.square-enix.com/ffxiv/t...e-is-Important
    http://forum.square-enix.com/ffxiv/t...t-unlocks-them.
    http://forum.square-enix.com/ffxiv/t...new-Job-System
    http://forum.square-enix.com/ffxiv/t...t-Jobs-dev1033
    http://forum.square-enix.com/ffxiv/t...Class-Renaming


    As an FF Veteran, And I am not even referring to FF XI, but all final fantasy's. This is the worst implementation of the "Job System" to date. But my only major gripe is the fact that I can't chose my favorite weapon for my favorite job, even if in past FF's it was a choice, it wont be one in FFXIV which makes it boring and less able to fulfill my nostalgia brackets.
    I can actually see that happening eventually depending on how this all works out. Yoshi Did say recently that later on they would implement combined "Jobs" that sounds very Job/Sub Job to me. Maybe they are just doing it this way to get people used to the idea of Jobs and see the benefit they bring before they make the complete transition. At this point it does seem like the Job system is being done very half assed so maybe there is more to it.
    (0)

  10. #10
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cairdeas View Post
    I've already started a ton of threads about how this system is going to be boring and fail.

    The end result will most likely be another overhaul in 6-10 months that just implements the FFXI job system back in place.

    http://forum.square-enix.com/ffxiv/t...ob-to-1-Weapon.
    http://forum.square-enix.com/ffxiv/t...8FFT-Traits%29
    http://forum.square-enix.com/ffxiv/t...e-is-Important
    http://forum.square-enix.com/ffxiv/t...t-unlocks-them.
    http://forum.square-enix.com/ffxiv/t...new-Job-System
    http://forum.square-enix.com/ffxiv/t...t-Jobs-dev1033
    http://forum.square-enix.com/ffxiv/t...Class-Renaming


    As an FF Veteran, And I am not even referring to FF XI, but all final fantasy's. This is the worst implementation of the "Job System" to date. But my only major gripe is the fact that I can't chose my favorite weapon for my favorite job, even if in past FF's it was a choice, it wont be one in FFXIV which makes it boring and less able to fulfill my nostalgia brackets.
    lol do you even have a real char? or you just don't want to display it? i find that very funny
    (0)
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