Quote Originally Posted by NefGP View Post
That remains to be seen, but so far I have to say that this game is looking more and more like XI 2.0 and that's not a good thing. I find it hilarious how people keep saying not to assume Haste won't be absurdly broken like it is in XI... when we have the very same devs who ran XI for 8 years working on this game. It's not like there isn't a good precedent to base my assumptions on.


The Job system, as proposed, feels like a big gamble. It could turn out to be really cool, or it might be epic fail. At the very least it should make organizing parties easier. I kind of like the way it is now though, as it reminds me more of FFT where you could mix & match abilities of all the job classes.

What we're getting basically amounts to official builds of each class from SE, or at least that's how it looks. We won't know until the update for sure, but I'm remaining skeptical.
That's how I read it. You use the job system to activate a standard build. While you can configure a thaumaturge or a marauder classes as tanks, the paladin job will be a tank with abilities that cannot be accessed through the regular cross-class skill list- so you get a bonus for using on of the standard builds without taking away the ability to create your own build.