thats a stupid idea because in the end all u have is 1 class that knows everything and ur the same as every1 elseIt wasn't that Komotos Idea was flawed though. It is in theory and design an AWESOME system. I love the Armory System. The Flawed mechanic is actually how they Advertised it.
They advertised Weapons being Classes. They shouldn't have. They should have stuck to a system that said. "There are no Classes"
Right now All the Class and Class Name are are names, they are not even necessary. But people see them, absorb them, then think Classes have to be special and unique from each other. Had they not called them Classes or given them class names they would have never had this confusion or the people demanding "Class Uniqueness"
I would have done the system like this.
- There Are No Starting Classes.
- You learn skills by becoming proficient with Weapons.
- ALL SKILLS can be Cross Equipped with no restrictions, its a skill you learned using it on its no-taught weapon has a small inconvenience but you can use any skill on any weapon.
- When a Weapon uses a non-native skill it adopts it and acts differently, Skills also Merge Together in some Instances. Fire Turns into En-Fire when used on an Axe and grants Fire Damage to the next 5 attacks. Etc. No Duplication of Certain Skills. To get "Red Lotus Blade" you need to Learn Fire, Use it, then use Heavy Strike. Heavy Strike now becomes Red Lotus Blade and does more damage.
- When you equip Skills you know you earn Stats based on the skills. The More Skills you equip in certain patterns the higher your stats go until you run out of Skill Slots.
- Mixing and Matching Skills from various classes you can Create "Job Traits"
- Job Traits are traits that Exemplify the Paragons of a Job.
- When you have a Job Trait Active it gives you so many "Points" towards that Job. Once you breach the Threshold required that Job becomes your Active Title Job. Example: Equiping Cure + Defender = Holy Aura (White Mage 1, Paladin 2) (Defense against Undead Monsters) Cure II + Protect = Defensive Will (Paladin 2, Red Mage 1, White Mage 1) (Physical Damage Defense) Equipping the skills that grant you Holy Aura and Defensive Will Makes your Paladin Job Trait Count now 4, its higher then White Mage (2) and Red Mage (1) Your Job title is Now Paladin.
- When you Have a Job Title Assigned your "Oh Shit Button" skill unlocks. Paladin Gets Invincible. They also get a Boost to the current stats based on a percentage versus how many skills you have equipped. Approximately +2 for Vital Stats for the Job and +1 for non-vital per skill equipped.
- Job Title Is completely dependent on your skills. It has no bearing on what equipment you can and can't use. Except in special cases like Job Specific Gear. So you could be a Paladin wielding an Axe if you chose, but Axes don't use Cure Spells as well as Staffs and short swords. But Axes are great with defensive and hate control skills. Etc.


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