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  1. #1
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    [dev1033] Job Titles Not Class Renaming

    Classes are not Jobs and Jobs are Not Classes. This was one of the things Square Enix said back when they announced the Armory system. So it kind of urks me when people suggest renaming classes to Classical Job names.

    Instead they should implement a Job Title System to augment and enhance the Armory system, not rename the classes.

    Classes are supposed to be generic bases on which we make our Jobs which then defines our roles.


    With that in mind here are the ideas I've had in the past and posted multiple times on Eorzeapedia.


    1. Job Titles are equipped just like skills; they have their own skill box on the Skill Menu. Equipping the Job the first time automatically equips any skills you already know from your leveled classes that are valid for that Job, and you can then modify it as necessary.

    Example: You are currently a Conjurer and you equip the White Mage job Title for the first time. It then equips Cure, Cure II, Esuna, Raise, etc.

    2. While on a Job Title any skill that is valid to that job gives a bonus, while any skill that is not from that job does not. Some will still give bonuses for being augmentable to that skill. This would all work similar to how Blue Mage works in XI, You pay to equip the skill and get stat bonuses for doing so.

    3. Job Titles Augment or Replace certain Skills and game features.
    Example: While Monk is your job title the skill Simian Thrash turns into Asuran Fist and gains one extra attack swing as well as a damage boost.
    While Ninja is Active Fire turns into Katon.
    While Thief is Active Tactical Positions (attacking from Behind or the Side) Turns into Sneak Attacks from the Back or Side and do more damage.

    4. Special Abilities replace Secondary Attacks.
    When a job title is active the secondary attack already present for the current class changes into a special ability that only the job title has access too.
    Lancers Heavy Thrust turns into Jump while Dragoon is the Job Title
    Lancers Heavy Thrust turns into Invincible while on Paladin.
    Conjurers Tranquility Turns into Benediction while on White Mage
    Conjurers Tranquility Turns into Chainspell while on Red Mage


    Of Note with this system, Any job title can be attached to any Class, but they would operate in variously different ways.
    Paladin on Lancer would be more offensive and offensive holy magic based
    Paladin on Gladiator w/Sentinel would be more Defensive and Healing Magic Based.
    Paladin on Thaumaturge w/Sentinel would be more Offensive holy Magic and Defensive Healing magic based.
    But all three would be paladins.

    As another example.

    A Black mage on Conjurer would be more Direct Damage Spell Casting
    A Black mage on Thaumaturge would be more Damage over Time Spell Casting
    Both would be Black Mages though.


    This system does three things on its own.
    1. Allow for the current system to maintain is openness
    2. Allow for the classic Job names to be implemented.
    3. Does not cause class lockout like some of the suggestion that have been made (Advance classes taking over the current class when you reach 50, or whatever)
    You can be a Pure Pugilist if you want, Or You can be a Pure Monk, either or you are not limited to one or the other.

    And ultimately this would be easier to implement on top of the current system instead of replacing or restarting the current one from a scrap point.


    Think of it this way.

    Character > Class > Job > Role
    which is similar to how XI was
    Character > Job > Sub Job > Role

    Instead of

    Character > Job > Role
    (4)
    Last edited by Cairdeas; 03-09-2011 at 02:35 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
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    This is win. Much more customizing. Only thing i would do is make these roles unlockable and have advance roles aswell. Would be a nice way of having fun with different combinations.
    (1)

  3. #3
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Marauder Lv 60
    The basic classes White Mage, Red Mage, Black Mage, Monk, Thief, And Fighter should be available instantly like always, any Extra Job titles should be unlocked via storyline quests or individual quests necessary for them.

    Or they could be unlocked just for doing certain things or advancing in a class.

    But yes they should be unlocked at some way.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
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    Are you out of your mind?
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  5. #5
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    I think I'd much rather have FFT style unlocked classes.
    (0)

  6. #6
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    Alicia_WM's Avatar
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    Alicia Silvermoon
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    Goblin
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    Thaumaturge Lv 90
    They could just make different existing weapons do this.

    Ex: Conjurer

    Use crooks or staves: WHM
    Use elemental wands: BLM


    Each class seems to have different weapon types as it is, so this should work.
    (0)

  7. #7
    Player
    Cairdeas's Avatar
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    But some of the classic jobs were not locked to a specific weapon

    Dragoon for instance used Lances and Wing Swords.
    Dark Knight used Axes, Great Axes, Great Swords, and Scyths,
    Warrior used every two handed weapon under the sun plus hand axes.

    White Mages used Hammers, Staffs, Two handed hammers, measures, clubs, and in some cases swords.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #8
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    either way its a great concept if stats actually become useful. There could also be lead to better gear to adress weaknesses or enhance strengths. There can possibly be skills that only show up when comboed. The only thing i would be concerned with is balance. With all the class combinations there should be some upsides and downsides.
    (0)

  9. #9
    Player
    Arya's Avatar
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    Arya Nyx
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    Culinarian Lv 50
    Definitely agree, I would be a little put out if SE changed current Discipline Class names to FFXI-style Job names just because some people prefer "classical" names. It's a new game, SE should be able to call them what they want.

    I like the OP ideas. I hope that whatever SE choose to implement, it will allow more customisation, and more thought about how people rank up and what direction they go in.
    (0)

  10. #10
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    SirEdeonX's Avatar
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    Character
    Edeon Vails
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    Shiva
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    Archer Lv 60
    I like this idea too.
    (0)

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