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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by iniside View Post
    Blizzard is not really good example on how the game shoukld be developed. Those guys have no idea what to do with game since TBC.
    Seeing that some of those major changes to class design brought on by level cap raises made the game a lot better for me (read: I was a ret paladin), I beg to differ.
    But that still doesn't resolve the fact that you no longer have people buying shards/crystals/materials to increase abilities, you soon stump the economy because too many crafters at the same ranks making too many products. Soon crafting becomes a gil loss hobby and makes people quit that aspect of the game. Soon they quit because horizontal can only go so far, then you reach limits. You cant keep something new and fresh and not negate older content/items. ONLY Horizontal Progression is death to an MMO.
    I forgot about the economic implications. Thanks for bringing that up.
    'sidegrade' is an insulting term for the differences between na'shir manteel, blood scale mail, duelist's tabard, crimson tabard, and dalmatica.
    I call it as I see it. And I saw a ton of "situational" gear and "macro pieces" tossed into FFXI because of the developer's fears of outdating stuff from the land kings and sky.
    I'm not WoW bashing, but I cleared Sunwell pre WOTLK, and a very very good chunk of my guild quit the game 2 months prior to WOTLK. Knowing we beat the game, and all our hard work would be replaced by greens in just a few months, we decided to just move on. Some of us came back in WOTLK I know I eventually did. And played for 2 months and knew that what I had pre WOTLK could never be relived. I'd have to fight my way into a top tier guild again. In 11, you could get a Relic and full AF2... Go run around the world for 6 years, come back, and that relic would be just as valuable as the day you left..
    I fail to see the problem. Players get stronger, mobs get stronger, so you need stronger gear. The stuff that got you through kil'jaeden wouldn't have gotten you through the Lich King. It would make no sense if it did. I've done the gear grind myself, so again, I fail to see the problem.
    Other people have said this and I'll say it too your just gonna beat everything in 2 months and spend a year or so waiting for another cap raise. on the other hand if i level a new class 3 expansions in with horizontal progression i have 3 expansions worth of gear to sift through and optimize my brand new class which will take me much longer than just the latest patch with the only relevant level loots.
    You do realize that all that hinges on gear swapping, a mechanic that is currently not in game, and I hope with every ounce of my being does not make a return in this game, right?
    In Horizontal progression things are better because they behave better, have characteristic that other things don't have or do some things much better than other things.
    Now I know you're grasping at straws. The e-peen is the same. hell, the elitism and everything attached to it are exactly the same. The only difference is that one involves higher level gear and the "getting stronger" that comes with it, while the other one is simply part of a stagnant and already-over growth cycle.

    Something I'd like to toss in is that if Yoshida's team is looking to increase the level caps bi-annually, this means more likely than not the developers will release content to back up that decision on a regular basis. That's a good thing as far as I'm concerned.

    PS: Not to be harsh, but the amount of people dominated by their FFXI nostalgia is a little scary.
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    Last edited by Duelle; 06-30-2011 at 05:03 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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