Seeing that some of those major changes to class design brought on by level cap raises made the game a lot better for me (read: I was a ret paladin), I beg to differ.
I forgot about the economic implications. Thanks for bringing that up.But that still doesn't resolve the fact that you no longer have people buying shards/crystals/materials to increase abilities, you soon stump the economy because too many crafters at the same ranks making too many products. Soon crafting becomes a gil loss hobby and makes people quit that aspect of the game. Soon they quit because horizontal can only go so far, then you reach limits. You cant keep something new and fresh and not negate older content/items. ONLY Horizontal Progression is death to an MMO.
I call it as I see it. And I saw a ton of "situational" gear and "macro pieces" tossed into FFXI because of the developer's fears of outdating stuff from the land kings and sky.'sidegrade' is an insulting term for the differences between na'shir manteel, blood scale mail, duelist's tabard, crimson tabard, and dalmatica.
I fail to see the problem. Players get stronger, mobs get stronger, so you need stronger gear. The stuff that got you through kil'jaeden wouldn't have gotten you through the Lich King. It would make no sense if it did. I've done the gear grind myself, so again, I fail to see the problem.I'm not WoW bashing, but I cleared Sunwell pre WOTLK, and a very very good chunk of my guild quit the game 2 months prior to WOTLK. Knowing we beat the game, and all our hard work would be replaced by greens in just a few months, we decided to just move on. Some of us came back in WOTLK I know I eventually did. And played for 2 months and knew that what I had pre WOTLK could never be relived. I'd have to fight my way into a top tier guild again. In 11, you could get a Relic and full AF2... Go run around the world for 6 years, come back, and that relic would be just as valuable as the day you left..
You do realize that all that hinges on gear swapping, a mechanic that is currently not in game, and I hope with every ounce of my being does not make a return in this game, right?Other people have said this and I'll say it too your just gonna beat everything in 2 months and spend a year or so waiting for another cap raise. on the other hand if i level a new class 3 expansions in with horizontal progression i have 3 expansions worth of gear to sift through and optimize my brand new class which will take me much longer than just the latest patch with the only relevant level loots.
Now I know you're grasping at straws. The e-peen is the same. hell, the elitism and everything attached to it are exactly the same. The only difference is that one involves higher level gear and the "getting stronger" that comes with it, while the other one is simply part of a stagnant and already-over growth cycle.In Horizontal progression things are better because they behave better, have characteristic that other things don't have or do some things much better than other things.
Something I'd like to toss in is that if Yoshida's team is looking to increase the level caps bi-annually, this means more likely than not the developers will release content to back up that decision on a regular basis. That's a good thing as far as I'm concerned.
PS: Not to be harsh, but the amount of people dominated by their FFXI nostalgia is a little scary.