Results -9 to 0 of 215

Threaded View

  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Chezen View Post
    This is exactly why I quit wow. I want to make that clear here just for the sake of the developers. There are quite a bit of people fed up with the constant upheaval, fundamental changes, etc, that most mmos indulge in. If there is one asset that seems to go completely unoticed by developers, it's the emotional attachment people can give to their characters, items they worked hard for, classes, etc. Emotional attachment creates loyalty, and loyalty keeps people in a game.
    I don't make the connection here, seeing as my characters stayed the same through the mechanics changes. And the big changes to me meant that ret paladins went from lolret to actually viable in endgame content. So yeah, I'm not going to agree with you on that.

    And for comparison's sake, I'm still waiting for Red Mage to become melee viable in FFXI in group content.
    Blizzard to it's credit on WoW screwed up a lot but also spent a lot of resources making it what it is. Not many other companies can do that, and those that did try it end up failing badly because following blizzard doesn't mean you are blizzard.
    Blizzard screwed up a lot, specially with the hybrid classes. I wasn't the only paladin player that was mad at lv60 when I found myself having to heal and only heal in raids to actually see endgame content.

    By the same token, SE screwed up a lot with FFXI, and rather than correct their mistakes in design, they left said mistakes alone and become parts of standard gameplay. That is a LOT worse than spending time shuffling things around in preparation for a level cap raise and an expansion pack.
    (0)
    Last edited by Duelle; 07-01-2011 at 03:18 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Tags for this Thread