Inreasing level cap, means you have run out of ideas how to expand game.
Vertical Expand, was never and never will be good. GAme should exapnd in Horizontal matter. You should be able to do as many things as possible on single level, and shouldn't be forced to level again and again to do more things.
You are entirely wrong. You can expand game in horizontal manner. You can add Alternate Advacnment, Perks, Feats, whatever you imagine. In case of FFXIV you can add more classes (which is best solution to expand game). You can add more dungeons, more content, and everything at single level cap forever. Higher level cap means only you have to hit it again. And again. And again. And then you get bored and quit.Raising the level cap means that you have more opportunities to not only add content and add gear, but also further develop the way your character classes play, or as companies like Blizzard have demonstrated, make really big changes to classes at a core level that would otherwise not be possible.
Blizzard is not really good example on how the game shoukld be developed. Those guys have no idea what to do with game since TBC.
You can add more crafting skills, add cross-proffesion recipes, make new recipes required specific materials, that are obtainable ony in new zones. New Recipes cloud need specific perks you have to select. Really exapdning game in horizontal manner have endless possibilites.- Old Recipes/Crafting Skills
--- Negatives: Same boring stuff, capped and bored, floods markets, ruins economy
----Counter Argument: So they can't add in new recipes?
----- RE: Counter: So lets say they add in some new recipes, but you are capped, so you do the recipe 50 times at most, then bored for however long it takes to add in a new recipe. Or you can increase ranks, add in 100's of recipes and have something to achieve.
If you can't imagine that... Then well.

Reply With Quote


