Quote Originally Posted by Physic View Post
some people just dont want to increase in level, if you could increase in level without grinding exp, say it was event based, would you still think its a bad idea?
Yes. I would still think it's bad idea.

This doesn't solve the fact that having a higher ranked crafting class is basically worthless. Just because you add a new recipe in doesn't resolve the need for progression. So you want your OLD armor/weapons to stay relevant, but want to add in new recipes that doesn't negate those OLD weapons/armors? Why craft them? One way or another you negate older content. Vertical Progression keeps all classes growing, keeps new abilities, new strategies, new things coming.

Horizontal there are limits, and if you are too narrow minded to see this, that is sad.
There alawyas will be better and worse things. That's the fact tand there no point to deny it. The point is if the thing is just better because it's better, or it's better because it's diffrent. Do more things, or do things in more efficient way ?
That's the true diffrence between Horizontal and Vertical progression.
In vertical, things are better for sake of beign better. Bigger number, bigger something and bigger e-peen.
In Horizontal progression things are better because they behave better, have characteristic that other things don't have or do some things much better than other things (in other word they are much more specialized and focused on single thing).