Again, I am NOT for horizontal progression in this game.
And I apologize for the format, I had to do it that way to keep it under 10000 characters, so it would actually let me post it.
Now;
I'm going to use the example from the Physic's post.
Monks burning hand. Its a rare skin of weapon that actually puts a tattoo on your hands and arm in the shape of fire.
stats
141 attack
160 accuracy
180 crit rate
160 parrying
+3 evasion +3 dex
Ok so thats the best in the game, What you do to keep horizontal progression working and valid with new items is NOT the following.
"Iron Fists looks like a metal arm sheath with some mechanical tech accents
stats
170 attack
160 acc
175 crit rate
190 parrying
+4 vit +4 str"
You don't ever ever ever ever do this.
Especially if you don't want to invalidate the items from before. What you do to make side grades is make weapons like the 3 or 4 below.
120 attack
160 accuracy
180 crit rate
200 parrying
+4 evasion +1 dex
131 attack
170 accuracy
150 crit rate
120 parrying
+2 str +2 vit
190 attack
150 accuracy
170 crit rate
110 parrying
+4 str
None of those is clearly the best, but each is viable for different features, someone wants to be straight up dd, take the last, want to be high eva tank pick another, none of them overpowers the original, nor does any of them become instantly useless.
Poor planning and bad game design prevents horizontal progress.
And as per the comment there should never be "End game" well that's just ludicrous. You cannot feasibly design a game with no end. You can create open endings, and closed endings, but there will always be an end point.
And again for clarification because I don't think Auction Girl actually reads anyone elses posts.
I DO NOT WANT HORIZONTAL PROGRESSION FOR THIS GAME. I AM PLAYING DEVILS ADVOCATE. HORIZONTAL PROGRESSION WILL NOT WORK FOR THIS GAME IN ITS CURRENT STATE IN MY OPINION.