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  1. #51
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Leigaon View Post
    Someone suggested making mobs harder, this would slow down the speed runners but make it harder for the new people and they're out there now in PS4 world / PC land. We don't want to do that.
    I was thinking about this on the way home from work, and my ideal solution personally would be to have iLvl sync on upper-end content. Speedrunning tactics are easy because you have so much goddamn HP/curative power/damage that you can actually do it, because you're bringing in gear that's 30+ levels higher than what was intended to be worn to do the dungeon.

    You can't speedrun a place like Qarn or Aurum Vale. Well, you can try - but your success will be limited. It's because there's a maximum to the power you can bring in with you, which level 50 content simply doesn't have.
    (0)

  2. #52
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Garlyle View Post
    You can't speedrun a place like Qarn or Aurum Vale.
    I'd like to point out that this is untrue. I've done both.
    (0)

  3. #53
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm guessing OP hasn't started working on an Animus weapon.
    (2)

  4. #54
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by saber_alter View Post
    1: queue as a healer, (optional)
    2: wait for tank to do large pull.
    3: when he dies, yell at him for trying to force you into a speedrun.
    Quote Originally Posted by Yumi_umi View Post
    Just like what saber said let the tank pull and die if they pull the whole speed run bs in DF.
    Quote Originally Posted by AlrikRouge View Post
    Also, if I tank and others take off before me, saying "go" or "SR" without even asking or even saying hi, I usually "/sit" and wait for them to die or come back.
    Passive-aggressive nonsense like this doesn't clear the dungeon, doesn't stop speedrunning, and doesn't improve your standing in the eyes of anyone. It is as selfish as you can get without, well, implicitly speedrunning. But at least speedrunning produces tangible rewards.

    Consider asking the tank, how will you pull today? or make a straight request.
    If you are the tank, state how you intend to pull from the outset. You control the flow of the dungeon, after all.

    Don't be on either side of the problem.
    (6)

  5. #55
    Player
    Fuyuu's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Fuyuu Valeureux
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    DF is about playing with total stranger:
    You know there will be unpleasant people.
    You know there will be people forcing you to SR.
    You know there will be drunk people.
    You know how people are!

    Oh also, there are bots in there too now!

    If you think you can control how people will behave in DF(or anywhere), think again.
    Duty Finder is about adapting to the group and play the best you can to make the team win. Not forcing your god damn opinions by saboting the team.

    Party Finder is solving all of your problems! Use that instead and discriminate the people you dont like. Done!

    gosh!!! /flipsatable

    That being said, I understand not everyone has a strong personality, not everyone is able to adapt, not everyone is strong enough to defend their ideas and not everyone is open to criticism.
    But please, please, please, stop trying to soft cushioning stuff up. Dirty stuff are fun too!



    EDIT: By DF I mean Duty Finder AND Roulette as they both force you to play with strangers. Don't do either if you can't play with strangers.
    (0)
    Last edited by Fuyuu; 05-01-2014 at 05:19 AM.

  6. #56
    Player
    Akirakogami's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Akira Pink
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by AlrikRouge View Post
    I think we are talking about the same thing here. Unless I'm misunderstanding something, a speed run is a tacit agreement that you group together as many mobs as necessary to kill and kill them, ignore as many mobs as possible, getting everything done in as short a time as possible. Even in Brayfox HM you have to kill certain mobs to open doors, and open those doors to move forward. Isn't that the same concept in Mannor HM?
    yes but the difference between speed and normal in Manor are tiny. Bayflox you can do with 4 pulls total and it's stupid.
    (0)

  7. #57
    Player
    Miburo's Avatar
    Join Date
    Jan 2012
    Posts
    116
    Character
    King Brohemoth
    World
    Balmung
    Main Class
    Gladiator Lv 50
    If you really want people to be more willing to take their time then the only way to do that would be to make things less of a grind. Seriously think about it. Why do people speed run? Because it's not fun grinding for myth or sol for most people. They just want to get it out of the way for the week. And doing the same few dungeons over and over, week after week, gets old fast. Even if the dungeons are well designed and actually pretty nice this time. Haiti hard or whatever it's called was cool doing it for the first time. Doing it for the 20th time? 50th time? Etc. Not so much.

    They should give a lot more myth per dungeon. A lot more. Make capping your tomes not a chore by making it something you can easily do at your leisure. Then people would be a lot more willing to take it a bit slower in dungeons.

    Try any method to make it harder to speed run, however, and people will just all find the next fastest way. It will ALWAYS solve nothing to try and prevent speed runs if the root problem of tome grinding being a huge chore still exists.

    Now, I know there are people who are going to be like "Hurr durr MMO HAZ 2 haf teh grindz" or whatever. Fine. Keep the grind, deal with the speed runs. Can't have it both ways. You can't. People will always want to get their chores done as fast and efficiently as possible. That's why we invented things like washing machines instead of sticking with cleaning our clothes by hand using a washboard.
    (1)

  8. #58
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Miburo View Post
    Try any method to make it harder to speed run, however, and people will just all find the next fastest way. It will ALWAYS solve nothing to try and prevent speed runs if the root problem of tome grinding being a huge chore still exists.
    This, SE has tried this and never worked, players are always finding another way to speed run. It doesn't matter if you make mobs tougher, that will just make it less new player friendly. You can stack mob groups up, very geared players will AOE them down fast. There's nothing you can do then just accept it.
    (1)

  9. #59
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    @Almalexia
    Virtually any quote taken out of context can misconstrued.
    I DF all the time. It is VERY VERY VERY rare that I have a problem with the team that I enter in with on the dungeons I land into.
    Since you singled out my one comment out of context, I just want to clarify that if I enter a dungeon as a tank and no one communicates, or the only thing said is "go", then Im inclined to just pull how I wish to, and if DPS or healer decides to pull more (again, only if no one has started some dialog) I tend to let them take on what they pull for a little bit while I hold the other mobs, and then ask if again if they want a faster run.

    I have never rage quit, never belittled and in fact, more often than not, will take 20-45 minutes to help people through a dungeon discussing details and such but only if they want them. If Im in a sour mood, I wont even go into DF.
    (0)

  10. #60
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    I think it really boils down to what you want to do and how you want to play. In DF I always let them know how I pull and if they are good with that. If they can't 8/10 they speak up, or we wipe lol.

    Generally I go into DF with the mindset that it is not a speed run. It is a normal run. If the others bring up SR then I am in to win. SR's are saved for PF groups where you can get optimal setups for the duty.

    If you don't want to SR, don't set your PF up that way, clearly expressing, NORMAL RUNS.

    SE won't change it, as stated above, we will work around it.

    On a side note, I prefer to SR when possible. During the week after work I have only a few hours of play. I need to hit tome caps etc, so SR's help out with that.

    Just my 2g

    Syn
    (0)

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