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  1. #41
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by sheepysheepy View Post
    how does adding myth drops to trashmobs make people kill them slower? surely all that does is make mythflox give 70~ myth instead of 50
    Part of it has to do with just straight up skipping mobs. The keys do force certain mobs to be fought, but otherwise there's a few spots where you reach the boss and you can 'lock out' mobs, simply by having your tank stand just across the line while the boss fight is started by your allies. Once "[area name] is now sealed" pops up, the mobs are sealed off, the boss is fought as normal, and then you move on. They're not even fought.

    That's what speedrunning is. Kill as little as possible, and when you have to, group up as many as you can possibly survive and then AoE splatter them, then move onto the next group.
    (0)

  2. #42
    Player
    Leon2532's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Lion Twee
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    The speed runs where you rely on AoEing large groups of mobs, can be discouraged by ilevel sync. If they ilevel sync all with high ilevel in ilevel 55 dungeons to ilevel 58, you will not be able to survive the big pulls.
    (2)

  3. #43
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Garlyle View Post
    Part of it has to do with just straight up skipping mobs. The keys do force certain mobs to be fought, but otherwise there's a few spots where you reach the boss and you can 'lock out' mobs, simply by having your tank stand just across the line while the boss fight is started by your allies. Once "[area name] is now sealed" pops up, the mobs are sealed off, the boss is fought as normal, and then you move on. They're not even fought.

    That's what speedrunning is. Kill as little as possible, and when you have to, group up as many as you can possibly survive and then AoE splatter them, then move onto the next group.
    like i said, you'd just end up with 70~ myth instead of 50 and no one would change how they play, so i still don't understand how the suggestion slows the dungeon down
    (0)

  4. #44
    Player
    Angry_Goat's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Angry Goat
    World
    Siren
    Main Class
    Conjurer Lv 50
    Why does speedrunning matter?

    If the group agrees to it, let them do it. I like to do daily roulette sometimes, and low level really gets me. Once, there was a group of us level 50's and a 48. We didn't know why we got into COPPERBELL. Anyways, we all agreed on speedrunning and it was fine. Doesn't affect anybody else, and we all agreed on it. What's the deal
    (2)

  5. #45
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Angry_Goat View Post
    Why does speedrunning matter?

    If the group agrees to it, let them do it. I like to do daily roulette sometimes, and low level really gets me. Once, there was a group of us level 50's and a 48. We didn't know why we got into COPPERBELL. Anyways, we all agreed on speedrunning and it was fine. Doesn't affect anybody else, and we all agreed on it. What's the deal
    Because sometimes, people don't agree, and they get bullied into complying, or leaving. Or they simply get expelled from the dungeon.

    In all three cases, their experience has been ruined.

    Not sure why we have to keep repeating, it's been explained multiple times in this thread, and if you're not seeing it in your runs.. Then you're kinda blind, or just part of the problem.
    (2)

  6. #46
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    As a tank you control the pace of the dungeon, so just let ppl complain all they want. It can get tedious on a healer though, specially when a tank decides they understand "speedrunning" yet manage to reach their last pull at half hp or less. Most grps do tend to tone it down after one wipe though :P
    As someone pointed out the ilvl "doing" and the intended ilvl are way different though so I don't see them buffing anything. As for a-holes? well there are a-holes in every facet of life lol. Just ignore them and do your thing.
    (pre-nerf pharos sirius is a good example of what happens when you try to make the "lowest" content too challenging for the intended ilvl: ppl just completely ignore/drop it XD I would like to see a 30min+ design philosophy implemented for future content though, even if they ahve to make the dungeons "spread out more" and use similar systems to CT pulls. that adequately reward your time of course :P)

    edit: The ilvl sync idea mentioned above would be pretty cool to be honest, but there is a point were ppl start to feel "restrained" too much if their current gear never gets taken advantage of. Regardless, if they ever did decide to do this I would agree to it. (I feel it would help with "training" newcomers to content too)
    (0)
    Last edited by Gumbercules; 05-01-2014 at 12:11 AM.

  7. #47
    Player
    sylent09's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Sylent Slayer
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I personally prefer speed run. It's simple to remove it....Just don't do it.
    (0)

  8. #48
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sapphic View Post
    Or ask the tank to do smaller pulls?
    it really depends on what tank you get. if they say okay then sure, but unfortunately not all tanks are nice.
    (1)

  9. #49
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Akirakogami View Post
    no there are not. other than hacking. you gotta kill adds to unlock doors, simple as that. only a few points where you can take big pulls and it actually matters.
    I think we are talking about the same thing here. Unless I'm misunderstanding something, a speed run is a tacit agreement that you group together as many mobs as necessary to kill and kill them, ignore as many mobs as possible, getting everything done in as short a time as possible. Even in Brayfox HM you have to kill certain mobs to open doors, and open those doors to move forward. Isn't that the same concept in Mannor HM?
    (1)

  10. #50
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I enjoy the idea of an extra bonus if you happen to clear all the monsters in the area. You won't stop sac pulls, even if you make mini objectives between bosses it will still have them pull up to that point. Then you would have to see if the time to go out of your way to pull the extra mobs is better than just pushing through.

    Part of me wants to say puzzles, but that could easily take a casual dungeon run and put it into something that's too long for it's own good.

    We can't leave it to the player base no more to decide if the runs can be speed or casual runs because there's always someone who will push for the speed runs. it takes a tank who wants to over pull and a healer who isn't up to par, or a DPS who moves ahead and pulls everything or even a healer who sits back and yells for a quicker run. This only hurts the party who aren't geared to speed run or don't want to, but it's not as simple as telling the party you don't want to.

    Someone suggested making mobs harder, this would slow down the speed runners but make it harder for the new people and they're out there now in PS4 world / PC land. We don't want to do that.
    (1)
    Last edited by Leigaon; 05-01-2014 at 01:27 AM.

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