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  1. #10
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I enjoy the idea of an extra bonus if you happen to clear all the monsters in the area. You won't stop sac pulls, even if you make mini objectives between bosses it will still have them pull up to that point. Then you would have to see if the time to go out of your way to pull the extra mobs is better than just pushing through.

    Part of me wants to say puzzles, but that could easily take a casual dungeon run and put it into something that's too long for it's own good.

    We can't leave it to the player base no more to decide if the runs can be speed or casual runs because there's always someone who will push for the speed runs. it takes a tank who wants to over pull and a healer who isn't up to par, or a DPS who moves ahead and pulls everything or even a healer who sits back and yells for a quicker run. This only hurts the party who aren't geared to speed run or don't want to, but it's not as simple as telling the party you don't want to.

    Someone suggested making mobs harder, this would slow down the speed runners but make it harder for the new people and they're out there now in PS4 world / PC land. We don't want to do that.
    (1)
    Last edited by Leigaon; 05-01-2014 at 01:27 AM.