Quote Originally Posted by geniusprime View Post
Because when you die you respawn at the last location. That is not a reward but a penalty because of dying. Strategy does not exist because of death penalty. By the logic you are using there is no strategy in RTS, which obviously wouldn't make sense. There are many games in which the sensation of danger and the need for strategy is very effective and none of these games have such a concept as death penalty. Why is it that the concept must exist in games like these to achieve the same results? There are alternative ways of achieving the desired results without using the current archaic methods.
And that, I believe, is where you're fundamentally wrong. SE is actually about to remove the already-low 1 Anima cost for Returning to your last crystal exactly because so many people were suicide-porting. So, yes, that is actually a reward, or, at the very least, not a penalty.