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Thread: Death Penalty

  1. #31
    Player
    Kailok's Avatar
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    Right, but as you so clearly stated, RTS don't have Death Penalties. RTS and MMO's are completely different on many scales. This isn't a build-your-defenses game where the only penalty IS death (game over). MMO's require strategy for a number of reasons:

    1) To complete the mission
    2) To receive the gear you want (if fighting a boss)
    3) Time Saving
    4) To prevent death and it's penalties.
    (7)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  2. #32
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    BeePee's Avatar
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    The OP is either trolling, or really doesn't understand how games create a sense of danger. Danger = Penalties.

    RTS game create danger by offering the ultimate penalty, Game Over.

    MMOs have death penalties, in the form of weakness, and usually something more substantial like exp loss.

    You can't honestly stand behind the argument that dying is a good enough penalty. That's nothing, no incentive to play better, or to think twice about engaging some crazy enemy. Death does not equal game over, one just re-spawns and continues on one's way.
    (10)

  3. #33
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    Frisque's Avatar
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    Frisque Isamidget
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    Quote Originally Posted by Kailok View Post
    RTS and MMO's are completely different on many scales.
    Not to mention that in most other types of games (single player, RTS, etc) when you "Game Over" the world usually doesn't keep going like it does in an MMO. It usually reloads from your last save point so you can try again. That's a big factor in why most of the other gaming genres don't impose "harsh" penalties on death.
    (8)


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  4. #34
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    Kailok's Avatar
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    Quote Originally Posted by Frisque View Post
    Not to mention that in most other types of games (single player, RTS, etc) when you "Game Over" the world usually doesn't keep going like it does in an MMO. It usually reloads from your last save point so you can try again. That's a big factor in why most of the other gaming genres don't impose "harsh" penalties on death.
    Yeah, I was going to say that, but then I ended up just ranting about random stuff, so I cut it out of my post XD
    (2)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  5. #35
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    ChronicalSin's Avatar
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    Arian Shiervani
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    I understand what OP is saying, but I simply do not agree.Call me old fashioned but when playing FFXI I LOVED that thrill of knowing that if I die now, I'll have exp-loss. With that said, I think that we need some kind of penalty for dying. Maybe not exp loss, but something that makes you think before heading into battle.
    (3)

  6. #36
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    darkstarpoet1's Avatar
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    the only thing a major death penalty does is makes people fight easier mobs instead of trying to kill the tougher ones. at this point the only challenge in mobs are fighting mobs we have no business in fighting because they are strong so you have to work hard to beat them. give a death penalty and those fights against the lvl 99 goblin headmen stop and people go to fighting mobs with less risk of death.

    playing good is its own reward. if you don't care if you die and go tor the zombiezerg that is the player not the game. i want the challenge by fighting just as tough a mob as i can find and with a harsher death penalty i would be more reluctant to even try them. i don't mind the penalty as it is, but i don't think losing exp for fighting a tough mob is the best thing for making the game more fun or challenging.

    all a death penalty does is make people want to fight easier mobs and causes friction within the community when someone messes up and fighting start.
    (1)


    http://crystalknights.guildwork.com/

  7. #37
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    Bokuhn's Avatar
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    Sol Sabaku
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    Yup Death Penalty is going to be an epic weapon!

    On topic, I have to disagree with the OP, the penalty of death is very light. We don't want to be fighting NM's with kamikaze tactics and no penalty.
    (2)

  8. #38
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    Viridiana's Avatar
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    Quote Originally Posted by geniusprime View Post
    Because when you die you respawn at the last location. That is not a reward but a penalty because of dying. Strategy does not exist because of death penalty. By the logic you are using there is no strategy in RTS, which obviously wouldn't make sense. There are many games in which the sensation of danger and the need for strategy is very effective and none of these games have such a concept as death penalty. Why is it that the concept must exist in games like these to achieve the same results? There are alternative ways of achieving the desired results without using the current archaic methods.
    And that, I believe, is where you're fundamentally wrong. SE is actually about to remove the already-low 1 Anima cost for Returning to your last crystal exactly because so many people were suicide-porting. So, yes, that is actually a reward, or, at the very least, not a penalty.
    (0)

  9. #39
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Viridiana View Post
    And that, I believe, is where you're fundamentally wrong. SE is actually about to remove the already-low 1 Anima cost for Returning to your last crystal exactly because so many people were suicide-porting. So, yes, that is actually a reward, or, at the very least, not a penalty.
    ummm if you suicide ported you had ZERO anima cost.
    (0)


    http://crystalknights.guildwork.com/

  10. #40
    Player
    Viridiana's Avatar
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    Quote Originally Posted by darkstarpoet1 View Post
    ummm if you suicide ported you had ZERO anima cost.
    That was my point, actually. >_>

    They're removing the 1 Anima cost on normal Return because so many people were suicide-returning for free.
    (0)

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