Results 1 to 10 of 212

Hybrid View

  1. #1
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Dude it is better they remove the DoT class on smn and make a new class in the future for DoT and not limit bane ability
    (1)

  2. #2
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Jediman View Post
    Dude it is better they remove the DoT class on smn and make a new class in the future for DoT and not limit bane ability
    (ノ ゜Д゜)ノ ︵ ┻━┻

    There is an entire thread on why Bane is limited.
    I do not understand why all of these threads are "x class has this, I want to be able to do x, too."
    Do people not understand that classes have strengths AND weaknesses?

    Quote Originally Posted by JetBrooks View Post
    DOTing is (or should be) a dynamic and involved process, depending on the fight at hand. Giving people the potential to put the most intricate part of their job on auto-pilot seems dumb.
    Beat me to it.
    (2)

  3. #3
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Quote Originally Posted by i2agnarok View Post
    (ノ ゜Д゜)ノ ︵ ┻━┻

    There is an entire thread on why Bane is limited.
    I do not understand why all of these threads are "x class has this, I want to be able to do x, too."
    Do people not understand that classes have strengths AND weaknesses?
    by putting DoT class as summoner when they can make a new class for it?

    I would opt in for egi rather then stick with DoT class strengths AND weaknesses in egi
    (0)