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  1. #81
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Jediman View Post
    I don't blame him I don't mind it as well because I don't want the DoT class lol
    I can appreciate not liking that aspect, but that part of the job is here to stay. Hopefully egis improve, and you get more variety from them, however, you just need to embrace the DOTs.
    (1)

  2. #82
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Quote Originally Posted by Ricdeau View Post
    I can appreciate not liking that aspect, but that part of the job is here to stay. Hopefully egis improve, and you get more variety from them, however, you just need to embrace the DOTs.
    lets not forget they can give the DoT class to other class's in the future as of now its restricted SE needs to think hard.

    Do they want us summoners to have pure DoT or pure Egi or are they going to balances it. I would have egi any day.

    Also are they going to restrict DoT even further if the Egi are powered up like they done with bane limited it to 3 mobs, when they can make a new class's in the future and call it some other class name for it and not restrict it.
    (0)
    Last edited by Jediman; 04-19-2014 at 12:27 AM.

  3. #83
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Well i really do not like SMN at all in XIV. it was my first class, was really excited about it untill i found out it was mostly a DoT class, Thats all fine for people who like that but for me, its a big nono. I played SMN in XI, because i enjoyed how awesome it was(Even though people didn't like them in party's and by some were considered useless untill AB and later stuff) Yet i solo'd NMs that people couldn't even come close to back then. If you knew how to play that class it was a very powerfull solo class, It was awesome just to roam through out vanadiel,(with any class really)

    And thats another thing i'm missing in Eorzea, there is really no point in roaming about.
    (1)

  4. #84
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Blitzace View Post
    Well i really do not like SMN at all in XIV. it was my first class, was really excited about it untill i found out it was mostly a DoT class, Thats all fine for people who like that but for me, its a big nono. I played SMN in XI, because i enjoyed how awesome it was(Even though people didn't like them in party's and by some were considered useless untill AB and later stuff) Yet i solo'd NMs that people couldn't even come close to back then. If you knew how to play that class it was a very powerfull solo class, It was awesome just to roam through out vanadiel,(with any class really)

    And thats another thing i'm missing in Eorzea, there is really no point in roaming about.
    Are you implying you would rather have an awesome, useless class than an involving and incredibly powerful one despite it's looks? You aren't getting the avatars you got in XI. They would cause problems both on screen lag and impeding the view to see mechanics of boss fights.
    (1)

  5. #85
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jediman View Post
    lets not forget they can give the DoT class to other class's in the future as of now its restricted SE needs to think hard.

    Do they want us summoners to have pure DoT or pure Egi or are they going to balances it. I would have egi any day.
    I think they need to balance the Summoner between Dots and Pets. Based on what Egi is out the Summoner gains control over that specific element ie
    Ifrit Egi -The Summoner gains ability to summon fire down from the skin which apply burning dots to up to 4 enemies
    Titan Egi - The Summoner gains the ability to summon earth quakes which apply heavy to all enemies in the aoe
    Garuda Egi - The Summoner gains the ability to summon tornados which apply wind burn to all enemies.
    (1)

  6. #86
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Quote Originally Posted by Akiza View Post
    I think they need to balance the Summoner between Dots and Pets. Based on what Egi is out the Summoner gains control over that specific element ie
    Ifrit Egi -The Summoner gains ability to summon fire down from the skin which apply burning dots to up to 4 enemies
    Titan Egi - The Summoner gains the ability to summon earth quakes which apply heavy to all enemies in the aoe
    Garuda Egi - The Summoner gains the ability to summon tornados which apply wind burn to all enemies.
    That would make sense if they let the egi do the dotting tho.
    (0)

  7. #87
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Akiza View Post
    A new caster job would bury the Summoner. There'd be a bunch of Summoner's going to Blue Mage.
    Why? What prove do you have for this?

    You also state that blm is better in every aspect, really? Blm are better in burst and AOE if there are more than 4 mobs, that's it. Smn has better single target, 1-4 multi-target, sustained damage, mobility, utility and a swiftcast res. With all these advantages how in the hell would another caster bury the summoner?
    (5)

  8. #88
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    For those of you just joining us today, keep in mind that most, if not all of the OP's posts thus far are pretty much pulled straight from the air having no evidence to support his or her arguments.
    (6)

  9. #89
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Rofl, some of the rationale here is just silly.

    Almost every suggestion on what the Summoner "should be" is just exaggerated comparisons to 11.
    The only other incarnation of Summoner in that capacity are situations where they replace the entire party.
    In some cases (Type-0), they cause the Summoner to be KO'd.
    You have a single character, you aren't going to get those massive summoned creatures like in 11 again, especially considering the lore.

    And there are tons of non-main FF games where Summoner calls down a creature for a single attack.
    Like the Tactics games.
    They have immense cast times and tons of problematic drawbacks.
    In a lot of games, the Summons have extra support abilities (9, Tactics), but we have Bard for that.
    Big bursty single target: we have Dragoon.
    Big bursty AOE: already covered by Black Mage.
    Most things the summoner has done, mechanic-wise, are already implemented in other classes.

    Yes, it would be cool to have a more awesome Limit Break.
    Yes, it would be cool to channel dots through the Egi that have different effects more unique to the Egi.
    Even if they changed effects on Rouse/Spur, changed the diseases to something based off the Egi (Searing Wind or something), as improbable and not worth the effort as it would be, people would still complain that it "doesn't feel powerful enough."
    And why would you expect it to in an MMO setting when even in the single player games, that power has some huge cost attached to it?

    EDIT: I changed my mind. They should just change Bio / Bio 2 / Miasma to have some sort of different graphic/color depending on the Egi, make it have less potency when an Egi isn't out/dead, and change the LB graphic. People will stop complaining about the mechanic if its in a different package. >_>
    (2)
    Last edited by i2agnarok; 04-19-2014 at 01:45 AM.

  10. #90
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Dude it is better they remove the DoT class on smn and make a new class in the future for DoT and not limit bane ability
    (1)

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