lets not forget they can give the DoT class to other class's in the future as of now its restricted SE needs to think hard.
Do they want us summoners to have pure DoT or pure Egi or are they going to balances it. I would have egi any day.
Also are they going to restrict DoT even further if the Egi are powered up like they done with bane limited it to 3 mobs, when they can make a new class's in the future and call it some other class name for it and not restrict it.
Last edited by Jediman; 04-19-2014 at 12:27 AM.
Well i really do not like SMN at all in XIV. it was my first class, was really excited about it untill i found out it was mostly a DoT class, Thats all fine for people who like that but for me, its a big nono. I played SMN in XI, because i enjoyed how awesome it was(Even though people didn't like them in party's and by some were considered useless untill AB and later stuff) Yet i solo'd NMs that people couldn't even come close to back then. If you knew how to play that class it was a very powerfull solo class, It was awesome just to roam through out vanadiel,(with any class really)
And thats another thing i'm missing in Eorzea, there is really no point in roaming about.
Are you implying you would rather have an awesome, useless class than an involving and incredibly powerful one despite it's looks? You aren't getting the avatars you got in XI. They would cause problems both on screen lag and impeding the view to see mechanics of boss fights.Well i really do not like SMN at all in XIV. it was my first class, was really excited about it untill i found out it was mostly a DoT class, Thats all fine for people who like that but for me, its a big nono. I played SMN in XI, because i enjoyed how awesome it was(Even though people didn't like them in party's and by some were considered useless untill AB and later stuff) Yet i solo'd NMs that people couldn't even come close to back then. If you knew how to play that class it was a very powerfull solo class, It was awesome just to roam through out vanadiel,(with any class really)
And thats another thing i'm missing in Eorzea, there is really no point in roaming about.
I think they need to balance the Summoner between Dots and Pets. Based on what Egi is out the Summoner gains control over that specific element ie
Ifrit Egi -The Summoner gains ability to summon fire down from the skin which apply burning dots to up to 4 enemies
Titan Egi - The Summoner gains the ability to summon earth quakes which apply heavy to all enemies in the aoe
Garuda Egi - The Summoner gains the ability to summon tornados which apply wind burn to all enemies.
That would make sense if they let the egi do the dotting tho.I think they need to balance the Summoner between Dots and Pets. Based on what Egi is out the Summoner gains control over that specific element ie
Ifrit Egi -The Summoner gains ability to summon fire down from the skin which apply burning dots to up to 4 enemies
Titan Egi - The Summoner gains the ability to summon earth quakes which apply heavy to all enemies in the aoe
Garuda Egi - The Summoner gains the ability to summon tornados which apply wind burn to all enemies.
Why? What prove do you have for this?
You also state that blm is better in every aspect, really? Blm are better in burst and AOE if there are more than 4 mobs, that's it. Smn has better single target, 1-4 multi-target, sustained damage, mobility, utility and a swiftcast res. With all these advantages how in the hell would another caster bury the summoner?
For those of you just joining us today, keep in mind that most, if not all of the OP's posts thus far are pretty much pulled straight from the air having no evidence to support his or her arguments.
Rofl, some of the rationale here is just silly.
Almost every suggestion on what the Summoner "should be" is just exaggerated comparisons to 11.
The only other incarnation of Summoner in that capacity are situations where they replace the entire party.
In some cases (Type-0), they cause the Summoner to be KO'd.
You have a single character, you aren't going to get those massive summoned creatures like in 11 again, especially considering the lore.
And there are tons of non-main FF games where Summoner calls down a creature for a single attack.
Like the Tactics games.
They have immense cast times and tons of problematic drawbacks.
In a lot of games, the Summons have extra support abilities (9, Tactics), but we have Bard for that.
Big bursty single target: we have Dragoon.
Big bursty AOE: already covered by Black Mage.
Most things the summoner has done, mechanic-wise, are already implemented in other classes.
Yes, it would be cool to have a more awesome Limit Break.
Yes, it would be cool to channel dots through the Egi that have different effects more unique to the Egi.
Even if they changed effects on Rouse/Spur, changed the diseases to something based off the Egi (Searing Wind or something), as improbable and not worth the effort as it would be, people would still complain that it "doesn't feel powerful enough."
And why would you expect it to in an MMO setting when even in the single player games, that power has some huge cost attached to it?
EDIT: I changed my mind. They should just change Bio / Bio 2 / Miasma to have some sort of different graphic/color depending on the Egi, make it have less potency when an Egi isn't out/dead, and change the LB graphic. People will stop complaining about the mechanic if its in a different package. >_>
Last edited by i2agnarok; 04-19-2014 at 01:45 AM.
Dude it is better they remove the DoT class on smn and make a new class in the future for DoT and not limit bane ability
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