Well, I was busy playing and enjoying the game.
If feedback from a vocal forum minority can have so much impact to the game, then I fear for what will be in store for the future.
Although I agree that this is what MMOs are about, ie farming gear which is part of a huge loot table and you have multiple other choices and paths to go, That is fine.I think RNG is what makes an mmorpg fun. Running dungeons loads of times to get that one drop you want so much is so much fun. There should be more things like rare spawns with low drop rate vanity items and stuff. So no I don't think RNG ruins the game it makes it exciting.
However it is bad design to make a quest reliant on RNG because it means people can't actually complete it within a realistic time frame, for some its easy for some it is not, for some it could be near impossible, this is a quest remember not some RNG drop from a dungeon or boss. (people are just asking for fairness)
Grindy is fine, RNG however is a big problem for some people, myself included, it is possible to have grind without randomness, luck and chance don't really bring anything to the table other than to those who are overly self inflated and feel the need to show off.
Last edited by Jinko; 04-13-2014 at 08:51 AM.
It seems that many in these forums don't actually understand the definition of "unfair". So much complaining that things aren't "fair". Let me just help you out with the definition of "fair".
1. "Marked by impartiality and honesty : free from self-interest, prejudice, or favoritism"
2. "Conforming with the established rules : consonant with merit or importance"
In the context of Atma farming, the RNG is absolutely "fair". Just because a random number is generated faster for one person than another based upon an impartial code, that does not make the process unfair. So, please, don't ask for a fairer system. It wouldn't help. If you'd prefer to do 50 fates per week for three months, instead, ask for that. However, this throwing around of the word "fair" in these forums is ridiculous. It's become synonymous with "I want my stuff faster and to be attained more easily."
Anyone who shows off something attained by luck or chance is an idiot, and most people who have good RNG luck aren't self-inflated and don't show off and are instead just happy/relieved they attained what they were working toward, so relying on that argument is also ridiculous. And it makes you look like someone who can't have a point of view without insulting people he/she doesn't know, which doesn't really help your case in the slightest.
Last edited by Araeya; 04-13-2014 at 11:23 AM.
casuals do not want rng, but if the alternative was released people would not want that either.
Defeat each fate in a zone 30times and you get 1 atma as a reward.....
People need to get over this I must be rewarded if I do X everytime. It is what leads to lack of content. The Grind is what defines a mmo, if you do not like it play a offline game that does not have Final Fantasy in the title... all those are grinds as well.
Having a RNG is better then having nothing to do after tuesday night every week.
And having a RNG is far far far far better then content with lockouts. Honestly coil would be a hell of a lot better if there was no lockout but only a 20-25% chance of getting gear per win, would not have to screw people in the guild over that way every week.
MMOs need to junk the whole Skinner Box approach altogether. It's completely insulting to the intelligence of most gamers (we're not lab rats, folks) and it promotes the most unjustifiable forms of elitism. A progressive drop rate system would have made this entire argument unnecessary.
6+ Hours in East Shroud, no drop. FC buddy joined me, got not one but two atmas here within five minutes. Wheeeeeeeeeee.
Woke up at 5:30 AM, farmed for 8 hours. (Lower La Noscea)
Woke up again at 6:30 PM, farmed for 4 hours. (Central Thanalan)
No drops.
70 hours total farming and sitting on 10/12 atma.
I'm seriously considering quitting FFXIV.
Fairness just doesn't exist here, that's all you need to consider, understand and then accept.
It just doesn't.
Again, on other titles, let me take that Diablo example once more : they are pieces of gear that are legendaries. Pieces of gear that belong to sets that you can only have by killin stuff or lootin chests.
Then you got plans for gear or gems (lets say materias) that can only be dropped by ... yeah you got it, RNG drops, there's not a SINGLE way to obtain it in another maneer, same for legendary gear / some set pieces.
Then, to craft the gear you get by plans you need to farm shit that give a low chance of givin you some mats + salvaging rare drops or havin X pieces of salvaged legendary gear that already doesn't drop a lot.
All of this, absolutely all of this is based on RNG and if you take a look on absolutely all the players profiles / characters you can see that even some of the guys that played for a quite ridiculous amout of hours don't have the half of people that played for half less.
So in Diablo in short you farm for absolutely everything. Your normal gear, then pieces that hopefully drop and aren't trash, then plans of sets or gems you ll eventually get at some point, the said gems, and your basic pieces of armor you need to craft your shit.
And its perfectly fine. Why ? because thats the main incentive of the game. It's exactly the same with the atmas, its not designed for everyone to be rewarded, once again and even the game director himself told so.
So just forget the whole fairness. Just forget the "but i want to be rewarded too i pay for it and invest some of my time, so give me that please or I quit." It just won't happen. Why ? because of ^
Last edited by Sygmaelle; 04-13-2014 at 03:26 PM.
They will just increase the drop rate and that will be the end if these threads.
I wish they would actually address the complaint about random nature of it rather than the length of the quest.
I hate the idea that by the time I get to this ONE piece of long term content it will probably be already nerfed to be a 2-second thing.
I wouldn't mind a higher drop rate if the quest required more drops accross the board. Just making everything super simple doesn't always make them better.
But the definition you gave, "free from prejudice or favoritism," directly contradicts what you said. "Just because a random number is generated faster for one person than another"... Well, that's just it. That's basically the definition of unfair (in English). One person receives something differently than another person regardless of their input.
You're confusing "fair roll" in statistics and probability (where each outcome is equally as likely) with a fair game (where the rules are standard for each player). In the atma system, the game "reward" (the atma) is unevenly distributed among the players. In other words, one person's effort will garner a reward while the same effort from a different player will not. Although a perfect RNG is "fair," the delegation of rewards based on a RNG is not.
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