It's pretty dumb how you have to do coil to get i110. The items needed to upgrade should drop elsewhere. 1/30 rare HM dungeon drop or something. (not 1/100. That's stupidly low)
It's pretty dumb how you have to do coil to get i110. The items needed to upgrade should drop elsewhere. 1/30 rare HM dungeon drop or something. (not 1/100. That's stupidly low)
I don't understand why it can't be a rare drop from an extremely difficult Treasure hunt or something. The system already exists and they just need to tune it to be challenging for 8 players around ilvl90 to complete for the loot, then they can have their precious RNG as well, and the Treasure Hunts would have a lot of people doing them.
Point being, there is existing elements in the game for SE to have provided difficulty for worthy reward, and they really did cop out by making it just Coil.
Ah much better.I don't understand why it can't be a rare drop from an extremely difficult Treasure hunt or something. The system already exists and they just need to tune it to be challenging for 8 players around ilvl100 to complete for the loot, then they can have their precious RNG as well, and the Treasure Hunts would have a lot of people doing them.
Point being, there is existing elements in the game for SE to have provided difficulty for worthy reward, and they really did cop out by making it just Coil.
You just can't seem to not twist my words... can't you speak for yourself?
After someone just gloated that Coil can be done at ilvl 90, I feel as if I've made an appropriate gauging of the difficulty for these hunts.
Note that I specifically mean for Upgrade items, which means the 3 months it takes to grind out a full set of ilvl100 items through Solidarity tomes is still in place.
Ideally, I'd like some adjustments to Coil loot as well to make it more reliable for those who'd rather just Raid, especially given the lockout. But I'm caught somewhere between a token system and reworking the algorithms to only drop loot for attending Jobs as far as suggestions go.
For the sake of conversation, which would you prefer?
They should take it from Blizzard who's said that this isn't a sustainable business model. When you alienate all but 5-10% of the player population from experiencing new content by making it inaccessible, you're not only wasting resources as a company, but potentially losing subscribers who feel like they aren't getting anywhere.It's pretty obvious that they want the hardest content only clearable by the best players. If there are ways to get gear to outside of the raid, then you are allowing players to compensate lack of skill with gear, which clearly (based on this patch) is not what they are trying to accomplish.
God damn people. It has only been two weeks since this content has come out. I'm sorry that this patch added something for the "top 5-10%". Well we sat back and waited through 2.1. Stop being a unique snowflake.
This. Stroking the egos of the few to cockblock a larger group of people leads to resentment. There's reasonable pacing mechanisms, but 2.2 is not it.They should take it from Blizzard who's said that this isn't a sustainable business model. When you alienate all but 5-10% of the player population from experiencing new content by making it inaccessible, you're not only wasting resources as a company, but potentially losing subscribers who feel like they aren't getting anywhere.
Normally people don't get up one day and decide to quit, its something that happens over time as their patience is pushed to the limit.
I wouldn't be surprised if a lot of people quit in this patch, people were already fed up of the lock outs of coil as well as the huge RNG, but in pre 2.2 you had other options to gear up.
Now everything at end game is RNG, weather it be Atma, Tome gear upgrades or Coil2, even Levi has a secondary RNG item built in just to hammer it in even more.
I can understand they want to make content which last a while, but I really don't believe relying on RNG is the best way of going about that, nor is forcing people to do content (FATE) which they don't want to partake in.
I thought SE learnt this lesson in 1.0 with the absurd Primal drops, Darklight and RNG in Hamlet, which they got so much flak about on the forums and still they are making the same old mistakes.
I agree with what other say above, the tome gear upgrades should have come from somewhere else, nothing easy mind you, it should have been in the vein of the relic questline, add more boss monsters such as Chimera and Hydra, they had the golden opportunity to make Greg a very hard encounter and have him drop the upgrade materials, but nope they made him laughably easy and offer zero replay value.
Last edited by Jinko; 04-09-2014 at 09:33 AM.
you mean "its been 3 years 7 months people, SE still dont know what to do with this game. ".
constantly pushing ilvl gap every 3 months is not good its just a gear treadmill that mask having lame content.
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