Hi all
I just wanted to share my big disappointment of the new patch and how much of a negative impacts it has had on people in my FC.
We're a medium size FC, have been playing since day one and have gone through most of the content at our pace (Coil, XM primals, Medium FC House, gathering/craftings, leveling alts).
At the end of 2.1, we were at a very comfortable balance between endgame progression, caping our tomes, leveling other classes, helping FC members and bonding with other FC.
We really enjoyed the game and we were looking forward to the new patch.
But 2.2 came out with it's major focus on grinding and nothing has been the same since them...
- Zodiac weapon quest:
This is the main thing that turned off people... The grind is just way too overwhelming.
Obviously people want to go for that new relic but the RNG element is just unrewarding. We haven't spent a lot of time of it but the hours we did spend gave us very little progression at all and were very frustrating because it's just not fun to grind fates that provide no challenge and no sense of accomplishment.
The book part of the quest is all frustrating because of the Myth grind (1300 myth * 9 books Oo) and again the mob/leves/dungeon/fate grinding element.
People are just not willing to go througn such boring work and we've had multiple members quitting the game because they just feel 2.2 sucked all the fun from the game.
The rest (me included) just don't do them at all in the hope that it'll get seriously nerfed soon...
So what does it leave us to upgrade our weapon? Levi XM and Second Coil. Problem is, we're now too few at that endgame level to run as an FC and we rely on PF which again builds frustration because of "experience people only", "must have killed it", and just the randomness of the party members in the PF group.
- Master crafting recipes: after getting few crafts to make 3 stars, it felt very unrewarding as well. Only LTW, WVR and ARM got new end product and all other crafts received only housing recipes and intermediate crafting mats. Also, given the time effort and money required to reach the stat cap, it all feels like a wasted effort.
There will never be a market for 3 star housing because they're ridiculously hard to make for no benfit at all. The crafting bench would be cool to make but if lvl 50 crafter could benefit from it since the 3 stars take a lot of CP. But, no only lvl40 and under can benefit from it even though nothing requires it even remotely. Heck, I leveled all my crafts with just HQ gear (no melds) and cheap food I could buy from vendors...
ilvl 90 gear can be a decent upgrade but they'll always be unreasonably expensive and people who can afford them, can craft them... The rest is just glamours/minions that again take too much effort for what it's worth.
I think that requirement for 3 stars were good but it proved to be very unrewarding in the end.
- New Gathering node: So I've been putting new the ores on the market but NQ is just worthless and no one will ever buy them since you NEED HQ mats to have a chance to craft 3 stars (which is good though). HQ ones don't sell because only hardcore crafter can use them and most of them are already self sufficient.
- The new dungeons: They are cool, especially Lost city. I'll take time to get the new soldiery gear but the grind for it is the same as we've experienced since 2.1 with myth so no issues here.
- Gardening is cool, probably the feature I enjoy most in 2.2
tldr:
2.2 is not fun, made many of my friends quit, and I'm thinking about quitting too.
Make the grind long through weekly locks or other mechanism that regulates progression but not from RNG and ridiculous requirements that only hardcore players would abide to.
Make it somehow interesting or that serves a purpose in bonding more with the game/universe, and something fair to all players.