Ah much better.I don't understand why it can't be a rare drop from an extremely difficult Treasure hunt or something. The system already exists and they just need to tune it to be challenging for 8 players around ilvl100 to complete for the loot, then they can have their precious RNG as well, and the Treasure Hunts would have a lot of people doing them.
Point being, there is existing elements in the game for SE to have provided difficulty for worthy reward, and they really did cop out by making it just Coil.



You just can't seem to not twist my words... can't you speak for yourself?
After someone just gloated that Coil can be done at ilvl 90, I feel as if I've made an appropriate gauging of the difficulty for these hunts.
Note that I specifically mean for Upgrade items, which means the 3 months it takes to grind out a full set of ilvl100 items through Solidarity tomes is still in place.
Ideally, I'd like some adjustments to Coil loot as well to make it more reliable for those who'd rather just Raid, especially given the lockout. But I'm caught somewhere between a token system and reworking the algorithms to only drop loot for attending Jobs as far as suggestions go.
For the sake of conversation, which would you prefer?
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