Quote Originally Posted by EdwinLi View Post
too much text
EDIT: I re-read my post. I was talking just about in the main story about changes to dialog/cutscenes, since people would complain if they get locked out of something there like this (no matter how trivial, and even if they choose to not have it unlocked). I agree with extra stuff, just not a ton in the main story; side-quests and "Favor" quests would be where the bulk would be IMO /EDIT

IMO, you chose a bad character as an example lol. I'm pretty sure anyone who romances Thancred would have to be fine with him being, well, himself lol. Though there probably would be people looking to "change" him too...

But I think these types of cutscenes/dialog would be better as part of the "Favor" quest-lines, and the main story would have things pretty much being the same for everyone (with some minor tweaks that ultimately don't matter; not saying dialog and the like isn't affected, its just not something that anyone would really be upset with missing, like a teary good-bye right before a big fight, NPCs in cutscenes/certain fights changing depending on friendships [but always the same number], and so on).

Favor questlines would have dialog trees to "open up" the NPCs, ask questions to get to know them better, unlock deeper friendships, etc. But I think it would be best, for the game, to have that stuff on the side.