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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PArcher View Post
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    a Favor system that would also affect dialogues would be fun to have.

    If a player had a Female character and chosen to romance Thancred then later in the storyline you encounter Thancred flirting with a few girls like his usual self he would act in Shock and perform a excuse of "this isn't what it looks like." while the other girls question who the player is

    While a friend relation would result with him saying hi and the girls asking Thancred to introduce them to the player.

    Also usually a FF game would have some kind of romance in the story anyways even if the main character isn't part of the romance or have the option to romance a NPC.
    (0)

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by EdwinLi View Post
    too much text
    EDIT: I re-read my post. I was talking just about in the main story about changes to dialog/cutscenes, since people would complain if they get locked out of something there like this (no matter how trivial, and even if they choose to not have it unlocked). I agree with extra stuff, just not a ton in the main story; side-quests and "Favor" quests would be where the bulk would be IMO /EDIT

    IMO, you chose a bad character as an example lol. I'm pretty sure anyone who romances Thancred would have to be fine with him being, well, himself lol. Though there probably would be people looking to "change" him too...

    But I think these types of cutscenes/dialog would be better as part of the "Favor" quest-lines, and the main story would have things pretty much being the same for everyone (with some minor tweaks that ultimately don't matter; not saying dialog and the like isn't affected, its just not something that anyone would really be upset with missing, like a teary good-bye right before a big fight, NPCs in cutscenes/certain fights changing depending on friendships [but always the same number], and so on).

    Favor questlines would have dialog trees to "open up" the NPCs, ask questions to get to know them better, unlock deeper friendships, etc. But I think it would be best, for the game, to have that stuff on the side.
    (0)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PArcher View Post
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    Well i only picked Thancred because he is the easiest to make a example about while the other characters don't have quite enough background info quite yet.

    I do agree most of the Favor system should be placed into Favor Quests. Though what i would favor is that each NPC has their own unique quests and events covering their past, lore, and relation type kind of like in SWTOR with companions.
    (1)