
Does anyone actually know the drop rate? It could just be that some are really unlucky. And I know people like to exaggerate, but 0.5%? Even D.Ring from KB was 5%.From what I'm reading it's not so much that people have a problem with RNG in general (although some loathe the FATE route) it's more to do with the fact the rate of the RNG is so awful. Most people accept RNG has some place in an MMO, however, many people don't want to see a return to FFXI-level 0.5% RNG rates.
From what I've heard, 3% solo, with 0.5% being added for each party member.
I can't confirm the validity of this statement, however.

Does it matter? If the drop rate is say, 5% (doesn't really matter what it is for the sake of this example), then they could have just made it to require the approximate expected value in completed FATEs for completion instead. That way you still throttle how fast people get it done (and you don't have random people 'winning the lottery' and completing it super fast OR people getting unlucky and never progressing) and it's still a 'grind' that people can opt whether they want to put in the time for.
Random number generation serves a variety of game design goals. In a lot of cases it's a gating/throttling mechanic who's rationale is little more than 'we couldn't come up with anything better'.
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