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  1. #1
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grizzlebeard View Post
    From what I'm reading it's not so much that people have a problem with RNG in general (although some loathe the FATE route) it's more to do with the fact the rate of the RNG is so awful. Most people accept RNG has some place in an MMO, however, many people don't want to see a return to FFXI-level 0.5% RNG rates.
    Does anyone actually know the drop rate? It could just be that some are really unlucky. And I know people like to exaggerate, but 0.5%? Even D.Ring from KB was 5%.
    (0)

  2. #2
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Amberion View Post
    Does anyone actually know the drop rate? It could just be that some are really unlucky. And I know people like to exaggerate, but 0.5%? Even D.Ring from KB was 5%.
    From what I've heard, 3% solo, with 0.5% being added for each party member.

    I can't confirm the validity of this statement, however.
    (0)

  3. #3
    Player
    Mitternacht's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    54
    Character
    Pururu Puru
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Amberion View Post
    Does anyone actually know the drop rate? It could just be that some are really unlucky. And I know people like to exaggerate, but 0.5%? Even D.Ring from KB was 5%.
    Does it matter? If the drop rate is say, 5% (doesn't really matter what it is for the sake of this example), then they could have just made it to require the approximate expected value in completed FATEs for completion instead. That way you still throttle how fast people get it done (and you don't have random people 'winning the lottery' and completing it super fast OR people getting unlucky and never progressing) and it's still a 'grind' that people can opt whether they want to put in the time for.

    Random number generation serves a variety of game design goals. In a lot of cases it's a gating/throttling mechanic who's rationale is little more than 'we couldn't come up with anything better'.
    (1)