This. All of this!!... Those who played 1.x mostly are complaining now because they already experienced bad RNG grinding content...
... Those who play since 2013 mostly defend the system because they dont know it better...
Time consuming? Seriously, you should have played 1.x, there is a reason why we are complaining! We will not have that old system back! You wonder why 1.x failed? go ask one who played 1.x ...
I wouldn't say 1.0 failed cause of the relic quest lol.... Those who played 1.x mostly are complaining now because they already experienced bad RNG grinding content...
... Those who play since 2013 mostly defend the system because they dont know it better...
Time consuming? Seriously, you should have played 1.x, there is a reason why we are complaining! We will not have that old system back! You wonder why 1.x failed? go ask one who played 1.x ...
but most people will complain against anything that's considered grinding.
Though I haven't seen any end game content time come anywhere close to What White knight Chronicles was so I guess this is considered easy XD
Mindless Grinding on top of that, it not difficult, we cant get xp because we need to do it on a lvl 50 char, the gil is not worth it and i have so much of the seals that im buying wepons for 7k to sell them for 1k gil.....
i mean seriously, we get nothing out of it, its easy its jsut takes large amount of time, if they wanted to make it a long task they could made it that you only can get one a day or two a week.
or some difficult task, or something were you at least see some progression, yesterday i farmed for seven hours without a drop.
this morning before the server down i farmed not even one for two, thats ridiclious, at the moment i guess thats there something like X atma per hour on that part, for ALL players, at least that would explain these
times.....
It would even be better if you got an item you need to charge with fates, make it a 50 fates for each.
you would still need a large amount of time but you would see a progression, something that ou get closer to your goal......
The only thing similar to 1.0 relic to this was melding. 17% chance to append that second tier IV materia, 22% if you managed to HQ the weapon. And guess what was universally reviled and changed come 2.0? The atrocious melding odds. I was one of the lucky ones, my NQ Mailbreaker double synthed those expensive at the time dual Heaven's Eye IVs first try, I got a free pass. Didn't feel good or anything like an accomplishment however, since it was entirely out of my hands and up to an algorithm that gave me the green light. A friend of mine wasn't so lucky, I think about 6 Sarngas exploded, 12 Heaven's Eyes gone too.
It is not skill to get lucky. I find $100 on the ground, it is not because I am an amazing human being, or worked hard to find this money, I'm just some chode that was at the right place at the right time.
Beyond that, 1.0 relic quest was great. I wish 2.0 got the memo, the FNMs, killing the primals quickly without deaths, all that requires legitimate skill. I wish the Atma quest as we currently know it was like that, rather than people staring at the ground, trying to find that $100.
Where did you get that 300 myth for main story from. That was the old situation for phylo. They nerfed that bonus.
I don't always like to 'see' progression as it's quite repetitive to just have counters all the time, which is why I find that this seems a good idea, as the idea I believe is to test those will to continue.
JoshiP did state that it wasn't going to be easy for anyone, nor that everyone would complete it (just like coil for most before 2.0)
regarding gil, there's not one thing to do in the game that benefits time/gil/xp/items all in one go, that would be considered a game braking issue.
the balance of gil is also a player issue that SE have to monitor and try to keep afloat, sad to say, but players destroyed that fact not the game.
there's always a bright side though, server maint could be to state that there was a bug with the drop rate.
I wasn't talking of the specific mechanics. just the fact that it was made in a way that you actually had to try and persevere.
at the end of the day you could find $100 on the floor and leave it for the next person, you could pick it up and spend it or you could find none at all.
that's just life in a sense, a game that you have to try different methods or approaches that, have chances rather than 'Do X amount of' is just a different strategy/way of completing something.
in a time sense, if you count up hours to how long it took the average person to get relic in 1.0 to zodiac in 115 in 2.2 there should be an increase in time say 4 weeks (which 4 weeks was also the amount of time it took players to complete turn 1-/ 2 of coil)
for the most part, I think it is because players technically fail, they don't progress so it eats at their fight to continue.
I don't see the problem with coming back to it and taking the challenge again, especially so early on
Man that's part of the game... The man (Yoshi P) already gave you primals with insta-drops, everytime you fight him he drops something. The thrill of the hunt has always been some mob you camp over and over that randomly has a percentage of dropping something and you finally get it, through persistence, patience, and determination. This is a MMO its suppose to be hard... brutal... unforgiving as Bear Grylls would say. I know people are quick to say well that's old FFXI stuff, like camping Leaping Lizy, but sometimes people say this game needs to be more like the old great, and when it introduces something a little unforgiving you want to alter it like you were the President of the company. Not just you, a lot of you guys.... Those who played 1.x mostly are complaining now because they already experienced bad RNG grinding content...
... Those who play since 2013 mostly defend the system because they dont know it better...
Time consuming? Seriously, you should have played 1.x, there is a reason why we are complaining! We will not have that old system back! You wonder why 1.x failed? go ask one who played 1.x ...
Back in the day Producers created games, visions, and you were in the position to experience and play that game. Now the man has things 2 years down the road planned, and you want to shit on the mans patch that's leading to the beef of the first expansion and jobs that are already thought out, and you crying about some atma that drops in the forest trying to bring up ruckus to make this man change the game to better suit your likes, and the likes of a loud few? I'm sorry man but the man put some ,sorry to quote this again, "unforgiving" thing in the game that's not certain, and it happens to be a lateral option to take with promise of future upgrades to come? This is great to me. I see no reason he can't keep this in the game, and later make a dungeon path, or specific dungeon trials specially for an altered way of taking the relic to strengthen its power, or maybe mythic and empy weapons. All of that can work. And have even more lateral movement.
I can only hope Yoshi-P doesn't bend over, and start changing the game up, and scratching 10 ideas off the future because of the reaction of a few guys that are tripping hard over a little unlucky situation... Took me 4 hours to get my first Atma, but boy was I happy when I saw it, and I know you were too when you saw that flash on the screen, don't say you weren't! LOL
We just need to chill out guys, slow down, and enjoy the game. No... I mean really enjoy it. Stay off these threads it can be cancerous in here sometimes... Most of the times...
in all honesty snide remarks gone, I belive 100 fates = you earned atma. Do this for each of the zones; maybe 50 for coerthas, 25 for northern than. and 10 for mor dhona. Throw in say a device that gathers the soul's needed to empower your weapon even if its not equipped so you could do this on low level classes, the only other stipulation being your only allowed one relic +1 in your armory and each time its removed from your armory to a retainer or armoire it looses 5% of the soul binding. Now that is a challenge and time sink with showing people their progression at a steady pace, not making it too easy of a grind and an understandable consequence to add to the difficulty.
This seems to be the problem - Inconsistency. While the original relic reborn was practically given to us almost as a rite of passage, the zodiac appears to be now a simpler path for those who are intimidated by the newest/hardest content. This shift in meaning for the weapon has left some hardcores feeling like they have to do it before they can get to the good stuff, while casuals and hardcores alike feel like it's painstakingly tedious and random to do at all because it was so easy before.
For someone like me, who won't be gunning it too hard for endgame, this type of thing works for me. It's stress free, and I can make progress while waiting for other things. It sucks that the numbers are random, doing all fates in the required zone would be much better imo... but I can queue up for any highlevel content while trying my fates for atma. I'll manage, personally. Excruciatingly long progression would be better though. All this hoping for a key-item does nothin' for me.
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