Quote Originally Posted by Physic View Post
what if the dungeon has some form of reward that is useful across multiple levels? do you still think you should be able to steam roll it to the point of doing it in 15 minutes?

would that type of content(useful rewards across multiple levels) at a level cap make you play the dungeon more, or less? would that type of content last you longer and be more entertaining if it had no cap or a cap?



as another possible solution How about if the dungeon rewarded two types of reward per kill, sp/dungeon sp, both with the same requirements, ie you get more dungeon sp for being the right level, or only got dungeon sp for being in the right range, and you could use dungeon SP to buy/unlock useful items/gears for all levels?

this could solve the issue of setting up a good reward for doing the dungeon at the selected range, that makes it worthwhile for players of all levels without having to design and fix a level cap system, if that is really so hard. however it wouldnt allow people to do the dungeons on their fav class at all levels. but i suppose it could be in place until they come up with a level cap option.
you are once again giving an idea that will specificaly exclude and penalize people for not going along with your opinion

ideas that dont hurt others is what are needed here