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  1. #1
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Physic View Post
    it doesnt have to be r50 gear, it just has to be useful to an r50. for example

    a weapon that is level 30, that can be upgraded to being a higher level weapon.

    some form of currency that can be used to upgrade, or buy higher level items.

    some item drop that is useful across many levels, like leaping boots or peacock charm

    this wouldnt be forcing you, because you can simply get the r50 dungeon equivalents, or get that currency in the r50 dunegon, but it would give you a reason to do the dungeons, and would still be useful to a higher level theoretically, if only for having more oppurtunities to get stuff per reset.

    Also since the content is 25 -30 then the next one is all the way at 45, it would give people from 30-45 something to do that wasnt easymode, but still gave a goal they could work towards.
    Ok two points: 1) I think anything gear wise that would be useful to a r50 in a r30 dungeon is unacceptable and cheating r50s out of content they should be able to accomplish within content of an appropriate level. 2) IF r50s got upgradeable gear from a r50 dungeon AND could farm upgrade mats from a r30 dungeon THEN I could see a point in capping a r30 dungeon because then r50s would have a reason to run 2 different dungeons for the same progression.

    See? I can be reasonable. The issue is, the Devs have announced that the dungeons are uncapped which leads me to believe that a) there is no concurrent progression between the 2 dungeons and b) there shouldn't be any gear in a r30 dungeon that is desirable on a r50 character. Hopefully the Dev Team has already thought of that, but you never know.

    Likewise, I have made my admission, can you concede the point that if their is no progression or gear that any r50 class could possibly desire over something else in game, that their is little reason to cap it for a r50 player?
    (1)

  2. #2
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    Ok two points: 1) I think anything gear wise that would be useful to a r50 in a r30 dungeon is unacceptable and cheating r50s out of content they should be able to accomplish within content of an appropriate level. 2) IF r50s got upgradeable gear from a r50 dungeon AND could farm upgrade mats from a r30 dungeon THEN I could see a point in capping a r30 dungeon because then r50s would have a reason to run 2 different dungeons for the same progression.

    See? I can be reasonable. The issue is, the Devs have announced that the dungeons are uncapped which leads me to believe that a) there is no concurrent progression between the 2 dungeons and b) there shouldn't be any gear in a r30 dungeon that is desirable on a r50 character. Hopefully the Dev Team has already thought of that, but you never know.

    Likewise, I have made my admission, can you concede the point that if their is no progression or gear that any r50 class could possibly desire over something else in game, that their is little reason to cap it for a r50 player?
    i do concede that if there is nothing useful in a level 30 dungeon than it is going to be crappy content for a level 50, and many wont go.

    So from the persective of a level 50, capping the dungeon wont give it much purpose.

    problem is from the perspective of a level 25-30 player, it still has a huge effect on what the normal means of playing that dungeon becomes. and the worth or style of play that will be encouraged for getting those items. they may go your route, and say screw it. But lets be honest we both know in that case the dungeons will mainly be powerlevel assisted playing, with very few people doing it at actual difficulty.


    But really at the end of the day i think putting something that is useful to players of many levels in some way shape or form, and having cap on the dungeon, or some other risk versus reward protector is the best system for making strong long lasting content for the game itself.
    (1)

  3. #3
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Physic View Post
    i do concede that if there is nothing useful in a level 30 dungeon than it is going to be crappy content for a level 50, and many wont go.

    So from the persective of a level 50, capping the dungeon wont give it much purpose.

    problem is from the perspective of a level 25-30 player, it still has a huge effect on what the normal means of playing that dungeon becomes. and the worth or style of play that will be encouraged for getting those items. they may go your route, and say screw it. But lets be honest we both know in that case the dungeons will mainly be powerlevel assisted playing, with very few people doing it at actual difficulty.


    But really at the end of the day i think putting something that is useful to players of many levels in some way shape or form, and having cap on the dungeon, or some other risk versus reward protector is the best system for making strong long lasting content for the game itself.
    You could find a problem for anything from any perspective. I think what it comes down to is trying to include as many people as possible. If you cap the dungeon at 30-35, you're going to EXCLUDE the 50s that have no interest returning to their r30 days. If you UNCAP the dungeon, you're technically not excluding anyone. Is it going to change the meaningfulness of the accomplishment? Perhaps! Does it make the gear easier to get? Of course! Does it exclude anyone? Not really.

    By not excluding anyone, I think SE is banking on making the r30 dungeon as playable as it can be for everyone. You're not going to get all the gear you want in one run, regardless of how easy or hard the dungeon is. Even if you are helping out a level 30 as a rank 50, it's going to take you maybe 10-15 runs to get all the gear for that person's job. That is what I call replayable content!

    As far as meaningfulness, it is r30 content that is not designed to be part of any really meaningful progression. If that is the case, then why cap it at all and there-by guaranteeing the Dev team that any 50s who don't want to run a r30 dungeon more than a couple times capped will be screaming for content again sooner rather than later.
    (0)

  4. #4
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    I've said something similar before... but I'll say it in more detail.

    The lower-level dungeon is designed with a level 25 minimum entry.
    There is no maximum level for entry.

    Main path and dungeon boss is presumably balanced for a level 25 light party.
    This does not rule out secondary paths and optional bosses balanced for higher level parties. This approach would help fill the 20-level gap between dungeons. It would give higher level players a reason to enter.
    (3)

  5. #5
    Player
    DurtiMonkeyToe's Avatar
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    Character
    Durti Monkeytoe
    World
    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Lerris View Post
    I've said something similar before... but I'll say it in more detail.

    The lower-level dungeon is designed with a level 25 minimum entry.
    There is no maximum level for entry.

    Main path and dungeon boss is presumably balanced for a level 25 light party.
    This does not rule out secondary paths and optional bosses balanced for higher level parties. This approach would help fill the 20-level gap between dungeons. It would give higher level players a reason to enter.
    This is a better option than capping a dungeon IMO.
    (2)

  6. #6
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by DurtiMonkeyToe View Post
    This is a better option than capping a dungeon IMO.

    I agree and it wouldn't require redeveloping a whole new system.
    (1)