Quote Originally Posted by Physic View Post
it doesnt have to be r50 gear, it just has to be useful to an r50. for example

a weapon that is level 30, that can be upgraded to being a higher level weapon.

some form of currency that can be used to upgrade, or buy higher level items.

some item drop that is useful across many levels, like leaping boots or peacock charm

this wouldnt be forcing you, because you can simply get the r50 dungeon equivalents, or get that currency in the r50 dunegon, but it would give you a reason to do the dungeons, and would still be useful to a higher level theoretically, if only for having more oppurtunities to get stuff per reset.

Also since the content is 25 -30 then the next one is all the way at 45, it would give people from 30-45 something to do that wasnt easymode, but still gave a goal they could work towards.
Ok two points: 1) I think anything gear wise that would be useful to a r50 in a r30 dungeon is unacceptable and cheating r50s out of content they should be able to accomplish within content of an appropriate level. 2) IF r50s got upgradeable gear from a r50 dungeon AND could farm upgrade mats from a r30 dungeon THEN I could see a point in capping a r30 dungeon because then r50s would have a reason to run 2 different dungeons for the same progression.

See? I can be reasonable. The issue is, the Devs have announced that the dungeons are uncapped which leads me to believe that a) there is no concurrent progression between the 2 dungeons and b) there shouldn't be any gear in a r30 dungeon that is desirable on a r50 character. Hopefully the Dev Team has already thought of that, but you never know.

Likewise, I have made my admission, can you concede the point that if their is no progression or gear that any r50 class could possibly desire over something else in game, that their is little reason to cap it for a r50 player?