Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 823

Hybrid View

  1. #1
    Player
    Kidkaze's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by TheVedis View Post
    as ive stated

    if you dont care aobut how others play, which youve obviously said you dont, then why do you care that i wanna run it at 50 instead of 30, like you do?

    why should i be forced to play it the way you want to?

    you keep on avoiding this very important point i keep making

    you keep saying its not about you, and what you want, but isnt making me play how you want exactly what you are doing?


    i want people to have the freedom to play how they want, not to be forced to play how a select few people here want(it isnt as many as you think it is, forum goers are the most opinionated, people in game could care less about you capping the areas)

    Well, as you can tell from the number of posts that I have, I am not a forum dweller... and I want, not just the r30 area, but the r50 area capped as well (for when level cap is increased), so your argument of people in game is clearly not merited.

    Im not sure you grasp the understanding of what it meant when it is said that SE should cap the dungeons. People want the replayability factor and uncapping the dungeons limits the amount of "fun" players with every DoW/DoM (of which, there could be many, there could be few, who knows) above 25-30 has. Surely it cant be as much fun going into a r25 uncapped dungeon with a 50, a 47, 45 and a 40 and steamrolling through the content now, can it? However, going to the same r25 dungeon, where its capped (meaning that the r50, 47, 45 and 40 go in and are all scaled down to r25 in rank AND gear) enables everyone to enjoy themselves and not just the new players/players with only low level characters.

    Honestly, why put up such a resistance to a concept like that?
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Kidkaze View Post
    Well, as you can tell from the number of posts that I have, I am not a forum dweller... and I want, not just the r30 area, but the r50 area capped as well (for when level cap is increased), so your argument of people in game is clearly not merited.

    Im not sure you grasp the understanding of what it meant when it is said that SE should cap the dungeons. People want the replayability factor and uncapping the dungeons limits the amount of "fun" players with every DoW/DoM (of which, there could be many, there could be few, who knows) above 25-30 has. Surely it cant be as much fun going into a r25 uncapped dungeon with a 50, a 47, 45 and a 40 and steamrolling through the content now, can it? However, going to the same r25 dungeon, where its capped (meaning that the r50, 47, 45 and 40 go in and are all scaled down to r25 in rank AND gear) enables everyone to enjoy themselves and not just the new players/players with only low level characters.

    Honestly, why put up such a resistance to a concept like that?
    for the same reason that people put up resistance to anything
    i believe in my cause

    i believe that no one should restrict how i want to play, and thats exactly what this forced cap will do

    i have no problem with people running a dungeon the way they want, but to tell others they have to run it in the same way or not run it at all...is wrong

  3. #3
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kidkaze View Post
    Well, as you can tell from the number of posts that I have, I am not a forum dweller... and I want, not just the r30 area, but the r50 area capped as well (for when level cap is increased), so your argument of people in game is clearly not merited.

    Im not sure you grasp the understanding of what it meant when it is said that SE should cap the dungeons. People want the replayability factor and uncapping the dungeons limits the amount of "fun" players with every DoW/DoM (of which, there could be many, there could be few, who knows) above 25-30 has. Surely it cant be as much fun going into a r25 uncapped dungeon with a 50, a 47, 45 and a 40 and steamrolling through the content now, can it? However, going to the same r25 dungeon, where its capped (meaning that the r50, 47, 45 and 40 go in and are all scaled down to r25 in rank AND gear) enables everyone to enjoy themselves and not just the new players/players with only low level characters.

    Honestly, why put up such a resistance to a concept like that?
    Because this is YOUR OPINION. One that I don't share. If the r30 dungeon is capped, I will likely run it just for the experience and then never touch it again. The only 'replayability' I am going to get from a r30 dungeon is if it is on farm status, much like the r30 NMs are in game now. If I have to spend 60 minutes each and every time I go to run the r30 just for the chance that I MIGHT get an 'ok' piece of r30 gear, their is no incentive for me to ever go back. It's a waste of time and effort at that point.

    Now, if I cut that time in half by running as a r50, then I will go to that dungeon every chance I get. THAT is what I call replayability.
    (1)

  4. #4
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by DurtiMonkeyToe View Post
    Because this is YOUR OPINION. One that I don't share. If the r30 dungeon is capped, I will likely run it just for the experience and then never touch it again. The only 'replayability' I am going to get from a r30 dungeon is if it is on farm status, much like the r30 NMs are in game now. If I have to spend 60 minutes each and every time I go to run the r30 just for the chance that I MIGHT get an 'ok' piece of r30 gear, their is no incentive for me to ever go back. It's a waste of time and effort at that point.

    Now, if I cut that time in half by running as a r50, then I will go to that dungeon every chance I get. THAT is what I call replayability.
    Not wanting to put time and effort to gear up? That's called lazyness and spoiled kid syndrome. On a side note, maybe if it wasn't so damn easy to level up and the leveling process would be more like the FFXI days, spending time to get gears that would like you 10 level would be worth it. But even in FFXIV, if the gear (assuming there would be gears dropped in the dungeons but there are nothing confirming it) is BIS for the next 10-15 level, it would be stupid not to put time and effort to get it, and not capping them would just make getting them easy (unless you could not loot cross class gears?)

    What if instead of dropping gears the dungeon would give reputation to a faction or currency drop to exhange for gears that could be relevant even at high level? Making them uncap just removes any type of development to those dungeons as opposed to capping them so that getting those items is fair to everyone.

    Again, it comes down to what SE intends to do with those dungeons and their purpose... my guess right now is just a band-aid content to stop people from crying that there is nothing to do with no real purpose behind them. I hope I am wrong.
    (0)

  5. #5
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    Not wanting to put time and effort to gear up? That's called lazyness and spoiled kid syndrome. On a side note, maybe if it wasn't so damn easy to level up and the leveling process would be more like the FFXI days, spending time to get gears that would like you 10 level would be worth it. But even in FFXIV, if the gear (assuming there would be gears dropped in the dungeons but there are nothing confirming it) is BIS for the next 10-15 level, it would be stupid not to put time and effort to get it, and not capping them would just make getting them easy (unless you could not loot cross class gears?)

    What if instead of dropping gears the dungeon would give reputation to a faction or currency drop to exhange for gears that could be relevant even at high level? Making them uncap just removes any type of development to those dungeons as opposed to capping them so that getting those items is fair to everyone.

    Again, it comes down to what SE intends to do with those dungeons and their purpose... my guess right now is just a band-aid content to stop people from crying that there is nothing to do with no real purpose behind them. I hope I am wrong.
    Here is the problem with your statement, I don't need the gear. I know this argument has been pounded into this debate over and over again, but it still hasn't sank it's teeth in. I'm NOT going to waste 60 minutes running a dungeon for a slight chance to get ANY gear, least of all gear for a rank 30 job that I am only leveling to get a skill or two, a skill or two that might or might not be in the game after all the battle, class, and job adjustments and additions.

    AND making a r50 run through r30 content to get gear is just as unfair for the r50s who don't want it.
    (0)

  6. #6
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by DurtiMonkeyToe View Post
    Here is the problem with your statement, I don't need the gear. I know this argument has been pounded into this debate over and over again, but it still hasn't sank it's teeth in. I'm NOT going to waste 60 minutes running a dungeon for a slight chance to get ANY gear, least of all gear for a rank 30 job that I am only leveling to get a skill or two, a skill or two that might or might not be in the game after all the battle, class, and job adjustments and additions.

    AND making a r50 run through r30 content to get gear is just as unfair for the r50s who don't want it.
    I know monkey but again it's not all about you... :/ You might not need the gear so YOU might not want to do it. Some other people might need the gear.

    ALSO your level 30 friend might need the gear and would like help from you and some other friends who just happen to be level 50 BUT that level 30 doesn't want to be carried like a child and watch people clear everything for him, he might want a challenge and would prefer to do it the normal way. Now you might have a lvl 30 class and good for you but you might not and might not even be interested in leveling another class, so in the end you can't help any lower player get stuff without ruining the game for them.

    So its not all about YOU again... it's about the future of the game and it's community.
    (0)

  7. #7
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    I know monkey but again it's not all about you... :/ You might not need the gear so YOU might not want to do it. Some other people might need the gear.

    ALSO your level 30 friend might need the gear and would like help from you and some other friends who just happen to be level 50 BUT that level 30 doesn't want to be carried like a child and watch people clear everything for him, he might want a challenge and would prefer to do it the normal way. Now you might have a lvl 30 class and good for you but you might not and might not even be interested in leveling another class, so in the end you can't help any lower player get stuff without ruining the game for them.

    So its not all about YOU again... it's about the future of the game and it's community.
    I don't understand the point here. How does leaving the dungeon uncapped prevent the level 30 player from finding 3 other players within his rank and running it as rank 30s? OBVIOUSLY there are plenty of people just on these forums who want to run it that way. You're telling me that on every server it's going to be impossible to find 3 people who want to run dungeons at a lower level and THAT is why they should be capped?
    (0)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    Here is the problem with your statement, I don't need the gear. I know this argument has been pounded into this debate over and over again, but it still hasn't sank it's teeth in. I'm NOT going to waste 60 minutes running a dungeon for a slight chance to get ANY gear, least of all gear for a rank 30 job that I am only leveling to get a skill or two, a skill or two that might or might not be in the game after all the battle, class, and job adjustments and additions.

    AND making a r50 run through r30 content to get gear is just as unfair for the r50s who don't want it.

    what if the dungeon has some form of reward that is useful across multiple levels? do you still think you should be able to steam roll it to the point of doing it in 15 minutes?

    would that type of content(useful rewards across multiple levels) at a level cap make you play the dungeon more, or less? would that type of content last you longer and be more entertaining if it had no cap or a cap?



    as another possible solution How about if the dungeon rewarded two types of reward per kill, sp/dungeon sp, both with the same requirements, ie you get more dungeon sp for being the right level, or only got dungeon sp for being in the right range, and you could use dungeon SP to buy/unlock useful items/gears for all levels?

    this could solve the issue of setting up a good reward for doing the dungeon at the selected range, that makes it worthwhile for players of all levels without having to design and fix a level cap system, if that is really so hard. however it wouldnt allow people to do the dungeons on their fav class at all levels. but i suppose it could be in place until they come up with a level cap option.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Physic View Post
    what if the dungeon has some form of reward that is useful across multiple levels? do you still think you should be able to steam roll it to the point of doing it in 15 minutes?

    would that type of content(useful rewards across multiple levels) at a level cap make you play the dungeon more, or less? would that type of content last you longer and be more entertaining if it had no cap or a cap?



    as another possible solution How about if the dungeon rewarded two types of reward per kill, sp/dungeon sp, both with the same requirements, ie you get more dungeon sp for being the right level, or only got dungeon sp for being in the right range, and you could use dungeon SP to buy/unlock useful items/gears for all levels?

    this could solve the issue of setting up a good reward for doing the dungeon at the selected range, that makes it worthwhile for players of all levels without having to design and fix a level cap system, if that is really so hard. however it wouldnt allow people to do the dungeons on their fav class at all levels. but i suppose it could be in place until they come up with a level cap option.
    you are once again giving an idea that will specificaly exclude and penalize people for not going along with your opinion

    ideas that dont hurt others is what are needed here

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by TheVedis View Post
    you are once again giving an idea that will specificaly exclude and penalize people for not going along with your opinion

    ideas that dont hurt others is what are needed here
    the point is really, if the dungeon has rewards that arent simply outleveled, and have use across multiple level ranges, should, in your opinion, it be steam rollable
    (0)

Page 1 of 3 1 2 3 LastLast