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  1. #661
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    Quote Originally Posted by Perrin_Aybarra View Post
    And also, normalforce speaks of the optional capping/syncing/scaling w/e option so therefore giving even MORE options to everyone so everyone can play the way they want to. Again, stop recycling irrelevant arguments and making a fool of yourself.
    optional capping is fine, as long as you dont enforce a penalty on those who dont wanna do it

    if the challenge matters so much to you, you wont care about the gear drops



    also, yes people will eventualy have all higher characters, but right now, they DONT
    there are tons of people without a single 30 yet, and there are very very very few people who are at everything above 30

    so its not an issue, very few people will have the problem of not being able to enter the dungeon at 30 or below
    why code something to accomidate a literal handful of people?

  2. #662
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    Here is the problem with your statement, I don't need the gear. I know this argument has been pounded into this debate over and over again, but it still hasn't sank it's teeth in. I'm NOT going to waste 60 minutes running a dungeon for a slight chance to get ANY gear, least of all gear for a rank 30 job that I am only leveling to get a skill or two, a skill or two that might or might not be in the game after all the battle, class, and job adjustments and additions.

    AND making a r50 run through r30 content to get gear is just as unfair for the r50s who don't want it.

    what if the dungeon has some form of reward that is useful across multiple levels? do you still think you should be able to steam roll it to the point of doing it in 15 minutes?

    would that type of content(useful rewards across multiple levels) at a level cap make you play the dungeon more, or less? would that type of content last you longer and be more entertaining if it had no cap or a cap?



    as another possible solution How about if the dungeon rewarded two types of reward per kill, sp/dungeon sp, both with the same requirements, ie you get more dungeon sp for being the right level, or only got dungeon sp for being in the right range, and you could use dungeon SP to buy/unlock useful items/gears for all levels?

    this could solve the issue of setting up a good reward for doing the dungeon at the selected range, that makes it worthwhile for players of all levels without having to design and fix a level cap system, if that is really so hard. however it wouldnt allow people to do the dungeons on their fav class at all levels. but i suppose it could be in place until they come up with a level cap option.
    (0)

  3. #663
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by TheVedis View Post
    optional capping is fine, as long as you dont enforce a penalty on those who dont wanna do it

    if the challenge matters so much to you, you wont care about the gear drops



    also, yes people will eventualy have all higher characters, but right now, they DONT
    there are tons of people without a single 30 yet, and there are very very very few people who are at everything above 30

    so its not an issue, very few people will have the problem of not being able to enter the dungeon at 30 or below
    why code something to accomidate a literal handful of people?
    to you i ask again, if the dungeon has a reward that is useful for all levels, should they cap or uncap the dungeon?
    (0)

  4. #664
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    Quote Originally Posted by Physic View Post
    what if the dungeon has some form of reward that is useful across multiple levels? do you still think you should be able to steam roll it to the point of doing it in 15 minutes?

    would that type of content(useful rewards across multiple levels) at a level cap make you play the dungeon more, or less? would that type of content last you longer and be more entertaining if it had no cap or a cap?



    as another possible solution How about if the dungeon rewarded two types of reward per kill, sp/dungeon sp, both with the same requirements, ie you get more dungeon sp for being the right level, or only got dungeon sp for being in the right range, and you could use dungeon SP to buy/unlock useful items/gears for all levels?

    this could solve the issue of setting up a good reward for doing the dungeon at the selected range, that makes it worthwhile for players of all levels without having to design and fix a level cap system, if that is really so hard. however it wouldnt allow people to do the dungeons on their fav class at all levels. but i suppose it could be in place until they come up with a level cap option.
    you are once again giving an idea that will specificaly exclude and penalize people for not going along with your opinion

    ideas that dont hurt others is what are needed here

  5. #665
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
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    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by TheVedis View Post
    you are once again giving an idea that will specificaly exclude and penalize people for not going along with your opinion

    ideas that dont hurt others is what are needed here
    the point is really, if the dungeon has rewards that arent simply outleveled, and have use across multiple level ranges, should, in your opinion, it be steam rollable
    (0)

  6. #666
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Physic View Post
    the point is really, if the dungeon has rewards that arent simply outleveled, and have use across multiple level ranges, should, in your opinion, it be steam rollable
    I think it is unacceptable to force r50 players into a r30 dungeon to get r50 gear. SE should design it so that a r50 can get r50 gear in r50 content. Why do you suppose this would be ok?
    (0)

  7. #667
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    I know monkey but again it's not all about you... :/ You might not need the gear so YOU might not want to do it. Some other people might need the gear.

    ALSO your level 30 friend might need the gear and would like help from you and some other friends who just happen to be level 50 BUT that level 30 doesn't want to be carried like a child and watch people clear everything for him, he might want a challenge and would prefer to do it the normal way. Now you might have a lvl 30 class and good for you but you might not and might not even be interested in leveling another class, so in the end you can't help any lower player get stuff without ruining the game for them.

    So its not all about YOU again... it's about the future of the game and it's community.
    I don't understand the point here. How does leaving the dungeon uncapped prevent the level 30 player from finding 3 other players within his rank and running it as rank 30s? OBVIOUSLY there are plenty of people just on these forums who want to run it that way. You're telling me that on every server it's going to be impossible to find 3 people who want to run dungeons at a lower level and THAT is why they should be capped?
    (0)

  8. #668
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    Mar 2011
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    Ul-Dah
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    8
    I don't get it--FF fans always complain about new SE changes "breaking immersion," and here they care nothing of realism?

    This is what you want to happen?

    "Help! Our cavern is overrun with monsters, please kill them all!"
    "No problem, I'm an epic warrior and I'll have that cleared in no time."
    "Sorry, we only want kinda-epic-warriors who will struggle with clearing our cavern, not true epic warriors who will clear it efficiently."
    "FML."
    (3)

  9. #669
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by yoursfaithfully View Post
    I don't get it--FF fans always complain about new SE changes "breaking immersion," and here they care nothing of realism?

    This is what you want to happen?

    "Help! Our cavern is overrun with monsters, please kill them all!"
    "No problem, I'm an epic warrior and I'll have that cleared in no time."
    "Sorry, we only want kinda-epic-warriors who will struggle with clearing our cavern, not true epic warriors who will clear it efficiently."
    "FML."
    Another eloquent and logical argument. Thank you.

    I am NOT being sarcastic!
    (1)

  10. #670
    Player
    Kidkaze's Avatar
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    Mar 2011
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    Gridania
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    117
    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    right, Im going to stop debating, cos its clear we all have different views on this issue, and frankly I have better things to do right now =/ I do, however respect and understand both sides of the coin. I do not respect the abuse (covert or overt) being thrown about on the threads touching this matter. Please just speak your mind and move on, no need for name calling, its tacky. This isnt going out to anyone in particular, just posting a general observation. Anywhos, ciao!
    (1)

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