Regardless it isn't going to happen, at least not because of this silly thread or even for the reasons posed here by people who obviously want XIV to be something it isnt.
Of course none of us know, but everyone likes to pretend their opinion is the way the game SHOULD be and that because they can start a rant thread on a forum, it's only a matter of time before the "I told ya so" moment.
Buuuuttt that never happens, so whatever
...And? They've paid for seven months, and can do whatever they want until then. It's only a problem if they don't resub in October. What, a player isn't a player unless they sink an hour or three a day or something? It's all about enjoying what you play when you decide to play it.
In the context of this thread, it might as well be a fact. There is more data to prove it as such than otherwise.This is an opinion statement, but not factual. there are plenty of things wrong with the game, but a lot more things that people just do not like.
I'm just saying, people claim the game is going to die (whatever that means.) because it isn't the way they want it. That is just silly.
Im currently out of posts (thank god i can leave), but I just couldn't let this one go:
no no no no no, they are not the same thing, because getting lucky or nothing with a % chance is not at all the same thing as guaranteed drops + points for running the dungeon in the first place. The lockout exists entirely to stop people from getting all the gear they want in a day because the Roulette+Tome system is so much more efficient, because no matter how many times you don't get an item, you're guaranteed something because of tomes. Not to mention, every lv50+ dungeon drops Myth tomes.
The difference is, with drop rates you can run for 10 weeks straight and get absolutely nothing, with lockouts you are able to get something first day, but in the event you're just unlucky there is a maximum amount of runs (and time spent) before you're basically guaranteed something worthwhile. The difference is always moving forward.