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  1. #11
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Namasu View Post
    20% reduction of player base is quite substantial, but I guess ignorant people will pretend that's nothing.
    Regardless it isn't going to happen, at least not because of this silly thread or even for the reasons posed here by people who obviously want XIV to be something it isnt.


    Of course none of us know, but everyone likes to pretend their opinion is the way the game SHOULD be and that because they can start a rant thread on a forum, it's only a matter of time before the "I told ya so" moment.


    Buuuuttt that never happens, so whatever

    Quote Originally Posted by Deviant1 View Post
    How many of those are gil seller, alt, retired, and or inactive legacy accounts? All the 1.0 chars are still in the system in case they return, same for the retired. Notice how they cleverly avoided the word 'active' in their marketing?

    Also keep in mind the prepaid & 'Monday only' players, just because someone paid through to October doesn't mean they are still there or more then a few hours a week.
    ...And? They've paid for seven months, and can do whatever they want until then. It's only a problem if they don't resub in October. What, a player isn't a player unless they sink an hour or three a day or something? It's all about enjoying what you play when you decide to play it.

    This is an opinion statement, but not factual. there are plenty of things wrong with the game, but a lot more things that people just do not like.
    In the context of this thread, it might as well be a fact. There is more data to prove it as such than otherwise.

    I'm just saying, people claim the game is going to die (whatever that means.) because it isn't the way they want it. That is just silly.


    Im currently out of posts (thank god i can leave), but I just couldn't let this one go:

    Quote Originally Posted by Renik View Post

    Regarding the lockouts and drop rates, it's the same thing, if the drop rates and the spawns are well balanced it will take the same time getting something from an instance or in open world, those percentages are just numbers, a 5% can be a bit scary but when you say 1 week of work instead of a 5% drop rate, then you'll realize it's exactly the same time you'll be farming tomes on instances.
    .
    no no no no no, they are not the same thing, because getting lucky or nothing with a % chance is not at all the same thing as guaranteed drops + points for running the dungeon in the first place. The lockout exists entirely to stop people from getting all the gear they want in a day because the Roulette+Tome system is so much more efficient, because no matter how many times you don't get an item, you're guaranteed something because of tomes. Not to mention, every lv50+ dungeon drops Myth tomes.

    The difference is, with drop rates you can run for 10 weeks straight and get absolutely nothing, with lockouts you are able to get something first day, but in the event you're just unlucky there is a maximum amount of runs (and time spent) before you're basically guaranteed something worthwhile. The difference is always moving forward.
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    Last edited by Edellis; 03-19-2014 at 04:22 AM. Reason: /