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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Except Square hasn't nerfed any of the content of the game, and doesn't plan to. I think the only dungeon getting nerfed is Pharos Sirius.


    Like I said, you just fail to see that the game you're asking for can't exist correctly. Square designed the game to be mission-reward based because it gives people a clear goal to reach. Adding Open World mechanics to that clashes by design, unless they're made to fit in, which is probably not what you're asking for because you'd probably call it too easy.

    Quote Originally Posted by Yurimi View Post
    ok seriously people please understand THIS IS THE TOTAL NUMBER OF REGISTERED COPIES OF THE GAME NOT THE NUMBER OF CURRENT ACTIVE SUBS.
    There's no difference. MMOs dont sell themselves, it has to travel by reviews and word of mouth, which it's clearly doing to go from shitfaced 1.0 to a reboot with over 1.5M registered copies sold.


    It means people are praising the game. It's the reason I joined, because unlike XIV 1.0, I couldn't find any particularly bad criticisms about the game on the internet.


    As long as Square continues to add content to it (like in 2.2) and keep it relevant, then this probably won't stop. This is also why Square is adding Echo buff to older content. It's all about players joining with forward progression, and the older the game gets, the more forward progression they'll have.
    (0)
    Last edited by Edellis; 03-19-2014 at 03:37 AM.

  2. #2
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Edellis View Post
    Except Square hasn't nerfed any of the content of the game, and doesn't plan to. I think the only dungeon getting nerfed is Pharos Sirius.


    Like I said, you just fail to see that the game you're asking for can't exist correctly. Square designed the game to be mission-reward based because it gives people a clear goal to reach. Adding Open World mechanics to that clashes by design, unless they're made to fit in, which is probably not what you're asking for because you'd probably call it too easy.
    So what exactly is your definition of hardcore and casual. Open world content or non expiring content that offers my enjoyment to be had with friends (we do play multiplayer games to socialize still right (I ask because so many complain about dealing with others). I am not a progression player thats why I didnt care about 2.2 all that much for myself. I do care that content is being left to sit in the playerbase hands for long periods of time leaving groups from all camps to quit because only 1 group is being heavily favored. Why cant we have open world content just like we have instances would that hurt either party ? Why cant we have the fun little fluff items like minion collecting and mount collecting. Does someone elses experience of fun ruin your own. Give the hardcore players a stick to chase at its no different than having an HM version vs an EX version of the primals some will enjoy the challenge level of HM some will enjoy it of EX (though I think tying these to the story was utter stupidity because some of us just want to jump around and have fun with the sylphs) why should a person who is only capable of HM level difficulty deny those who want to do EX ? Why would open world content take away from your instanced content ?sounds like you want to be catered to rather than the playerbase as a whole being catered to.
    (3)

  3. #3
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Yurimi View Post
    So what exactly is your definition of hardcore and casual. Open world content or non expiring content that offers my enjoyment to be had with friends (we do play multiplayer games to socialize still right (I ask because so many complain about dealing with others).
    First off, I believe the difference between "casual" and "hardcore" is much less defined than most people would believe. There's only "experienced" and "non-experienced", and the amount of time one wants to put into getting better. Second, there is no such thing as non-expiring content. Open world farming may be non-expiring to you, but to me it's so nauseatingly boring that I wouldn't play a game that bothers to hide its content behind it.

    I am not a progression player thats why I didnt care about 2.2 all that much for myself. I do care that content is being left to sit in the playerbase hands for long periods of time leaving groups from all camps to quit because only 1 group is being heavily favored.
    I already told you. You're waiting for the game to change, but this is how it plays. FFXIV plays alot more like a regular Final Fantasy game (VII, VIII, IX, X). You play, you get stronger, you move on. For newer players, its like a rollercoaster of fun. For people who are used to more traditional MMO experiences, it just hits a brick wall until Square addresses them with more "content".

    Why would open world content take away from your instanced content ?sounds like you want to be catered to rather than the playerbase as a whole being catered to.
    Because they're about as close to opposites as you can get, at least in the way FFXIV uses them. When you choose to do something in FFXIV, the game has conditioned you to expect to get some sort of compensation out of it. Do you want something specific? then you run a specific mission. Open World MMOs are directly opposite of this. The draw is that you have a CHANCE of getting something out of it, maybe not even something specific, which draws you to keep playing the content in hopes you'll be rewarded.


    You can have open world stuff, it just can't require grinding or drop rates because it would directly interfere with how FFXIV decides to progress itself. This is precisely why you can't craft gear higher than Dungeon drops -- because materials and failure rates becomes the paramount focus of endgame content. Square would rather you focus more on running the dungeons appropriate for your level than what drops when, where and how much for X amount of time played.



    This is just how the game is designed, man.
    (0)
    Last edited by Edellis; 03-19-2014 at 04:00 AM.

  4. #4
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Not only directed to the guy i quoted. The official Numbers of Accounts ( Sold Copies ) is 1.800.000.
    I think it includes accounts made in the last open beta. At least I still see that on an alt account.
    (1)

  5. #5
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I do too. I can log only a couple of hours at day and still be on par with the most hardcore guild!
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I think it would be silly to insinuate that people who want more from the game don't have lives either.
    (7)

  7. #7
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Am I the only one that actually sees why ffxi players want a new ffxi feel? I understand why people want a game that is playable and enjoyable by as many players as possible, but there are lots of those games out that appease that kind of person already. FFXI is 10 years old and while it is still being updated, it was designed to run on ps2. That is just old no matter how you look at it.

    Those players just want something new to enjoy and they expected the second final fantasy mmo to provide that enjoyment. I guess the best thing for them to do is play dark souls 2 because that is the closest thing to challenge any of them are going to get.
    (6)

  8. #8
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    that's 500,000 unique log ins per day, not 500,000 active players. the number of active players would be substantially higher.
    (0)

  9. #9
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by C-croft View Post
    snip
    And you're right, camping and killing to never see a drop is disappointing, i had such experiences in ffxi, though i'm not here to discuss only about this kind of content i must say i liked it, the excitement of the hunt, it's something i don't feel in dungeons. now, what most ppl want is interesting and useful open world content, it doesn't have to be related to NMs or drop rates, lets say some kind of fate bosses in dangerous open world dungeons, they could have a low drop rate like a 5% on a piece of gear on par with highest tier tomes gear, for everyone who gets gold and may be tomes for the ones who get silver.
    What i try to say with this and my other posts is we can have both, if the gear is almost the same, the instanced players won't feel forced to play open world, and the same way the players like me who likes open world can chose an alternative.The open world way will always be slower, but the players choosing this alternative will do it because they like it, if someone doesn't like it can just ignore it. And that "epic gear", well this kind of gear will always drop in coil, ex primals or any equivalent of coil we get in the future, never from open world, and still most ppl will never get it until said content is nerfed.

    If you want open world content to go with the philosophy (<.<d) of the game, those NMs could drop tomes, but this design would feel a bit bland.

    And please don't tell me you can get tomes doing the fate bosses we have now, because i tried, doing fate bosses, treasure hunts and rank3 dailiess and with those 3 i was still too far from the myth cap.

    As you can see, we are in this forum discussing ways to design open world content to have everyone happy, but threads like this one, pessimistic post or harassing post telling us to leave, not only are helpless, they are hurting the game.

    Quote Originally Posted by Ryans View Post
    Am I the only one that actually sees why ffxi players want a new ffxi feel? I understand why people want a game that is playable and enjoyable by as many players as possible, but there are lots of those games out that appease that kind of person already. FFXI is 10 years old and while it is still being updated, it was designed to run on ps2. That is just old no matter how you look at it.

    Those players just want something new to enjoy and they expected the second final fantasy mmo to provide that enjoyment. I guess the best thing for them to do is play dark souls 2 because that is the closest thing to challenge any of them are going to get.
    But we want a final fantasy not a dark souls, if a game like EQ next or ESO fails to meet my expectations i will just ignore and move on, but there's only one FF based MMO (FFXI have been destroyed don't mention it) moving on is fine for some ppl but not for FF fans, we can't wait another 10 years to see if the new final fantasy online will meet our expectations.
    (3)
    Last edited by Renik; 03-19-2014 at 08:59 AM.

  10. #10
    Player
    Alwryn's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Alwryn Tourn
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I swear, some people don't want to have fun.

    I mean, they don't even TRY to have fun.

    Maybe complaining is fun to them.

    Well, that's fine too. I guess.
    (2)

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