F2P of course because you can't grind your level super fast and they had enough content to last for a while till you reached the level.
P2P FFXI has been doing Month to Month updates not too long ago they released SOD and even added tons to other parts of the game trust magic.
right before 2013 before I left back then FFXI used to update every 4-6 months if I remember right I don't know how they are doing month to month all of a sudden but they are squeezing more out of that then ffxiv
well you dont really care about hm you just want new content. new stuff to see. just hm just gives you small amount of that. Its fun its just I rather do something new I didnt do before in last 5 months ago. Including Primals hm, extreme etc. rehashes of the same content. I dont expect people to redo trio extremes next patch unless you need it for a quest or something. Rather them just give it to us with full map size and required item level for the dungeons to begin with. If we cant handle it then we just need to gear up in other locations to handle it then. il55 so low they want other to carry them through content.
Last edited by Beetle; 03-18-2014 at 09:22 AM.
You just proved the ops point.... those kote were indeed epic loot thus the drop %.
also, I am aware of that metgod which is/was in no way the intended method of getting it, cool/interesting as it is.
Anyhow the game needs balance and im totally ok w open world bosses having low % drop rate awesome gear, so long as im not forced into getting them.
As an aside, rare loot needs to make its way into the game to stimulate the economy, imo of course
The definition of hardcore has certainly changed over the years, and not for the better imo. Back when I played D2 and RO, only by playing 5 hours or more daily would one be considered hardcore and to be truly hardcore more than 10 hours daily. Heck back then forming parties and farming consumables would take an hour at least before the actual raid started. Nowadays it seems playing more than 10 hours a week makes you hardcore.
I just don't get it. 24 hours a day now is the same as it was was back then. Has people's time somehow become more precious that it is somehow unfathomable to spend more than couple of hours a day gaming? Or is it the general stigma that gaming is bad and that there are other more productive things to do with your time. I feel it has a little to do with both.
I don't think it has anything to do with a stigma on gaming. I think for a lot of people it is just a reality of getting older, and having other priorities. Also, the labeling thing (hardcore vs. casual) is getting ridiculous (not by you, just to clarify). I have played games consistently at a hardcore (time wise) level before, and I can tell you that consistently doing that made me feel... off. I would often step away from the couch feeling sad at all the time wasted. Sure, it was all worth my while, I made great friends and did some awesome things... but as the years passed by I decided that my focus needed to be placed elsewhere... Playing LOTRO and FFXI at the same time really did me in lol.
Anyhow, FFXIV lends itself to people that want to play casually or play a lot... I don't think you can really be hardcore in this game (playing all the time doesn't necessarily equate to being hardcore [in my opinion, hardcore players are insatiable in that they MUST do all the game has to offer at the highest level, with little regard for other things in life]) because there are no systems in place that truly require you to play hardcore... myth and coil are/were capped... leveling 1-50 takes merely a few 3-5 hour sessions...
I usually don't get to play a lot during the week (an hour a day if my wife and kid aren't home). Maybe that makes me a filthy casual...
On weekends and breaks from work I can play for 20hrs at a clip... maybe that makes me an elitist hardcore prick...
All in all, to reply to your post and the original post in the thread, I feel that the game is working towards offering something to the average player... not the "I play all day" crowd, nor the "I want my relic in an hour" crowd. There are things that take a long time, and things that are cake. There seems to be more and more interesting things to do in the game with each patch. Ultimately, I think SE is trying to design a game that allows players to do what they want... you can get stuff accomplished in a small amount of time, but might not be able to do the top tier stuff unless you commit slightly more time. This pleases some, and turns some off. In the end, the only thing SE can do is continue to produce content that makes people want to play, regardless of how "casual" or "hardcore" they may be.
My first mmo was maple story back in 2002 and I played Ragnarok Online and Rose Online shortly after. These are your typical Korean MMO's with a level grind a ridiculously low drop rate. Now more than 10 years on I'm still playing mmos albeit much more casually. I have a full time job and a girlfriend but make time to squeeze in 1-2 hours of gameplay before bed every day. If I'm free on weekends I play a little more. I consider myself casual and in no way want/am able to play more than that.
The reason I feel that the amount of time invested into the game is a more accurate measure of the level of "hardcoreness" is that people that finish everything that a game has to offer (i.e. completionists) naturally have invested a large amount of time into the game (which is a subset of time invested). However there is another group of people who might spend a lot of time and focus on the one or two areas that they enjoy. So for example, someone who farms ct or runs primals for hours on end everyday would be hardcore about raiding and progression. Someone who spends his whole day in game chatting with friends or chilling out in their fc house would be hardcore about socializing. So to label the "Monday only" crowd as hardcore and elitist is a misnomer, cause they only play on Mondays, are really casuals. Just because some players does things in a more efficient manner and achieve better results than others does not automatically make them hardcore imho. Experienced? Yes. Skilled? Yes. Hardcore? No.
To put things in perspective, I started ff14 in end January and even with the little amount of time I had to play, I am currently working on T5 (up to twisters) and primal ex. When I was looking to join an fc for coil and primals, I had 2 options. One to join an fc that had t5 on farm but lost their blm, or another that just started working on t5. I chose the latter cause I wanted to experience the feeling of wiping and learning the encounter instead of being just carried through and I'm loving my experience so far. I'm just saying that I could in all possibility have already cleared everything less than the game had to offer in less than 2 months playing about 10 hours a week. SO you know I can kinda see where the "Monday only" players are coming from, especially if they had started since launch.
I guess what I'm trying to say is that I am currently extremely satisfied with the game cause I still have content yet to clear. But even for semi-casuals like me the content feels a little too sparse.
Last edited by skaterger; 03-18-2014 at 02:46 PM.
I would expect raids to be stuff like Dynamis, Einherjar, Salvage. Coil is at most a dungeon and not a raid. CT a larger scale dungeon. You can say it's still early for implementation of these "raids" as they weren't even released in XI until much later. But SE needs to get the terminology right. If they call coil and CT raids as it is now, that is what people gonna be expecting down the road; raids similar in scale, similar in nature. If SE says no, these are only harder dungeons, we will have raids later on, then people would not react like they are now.
Yeah coil really shouldn't be considered raids. They are more similar to BCNMS in FFXI. Primals are pretty much BCNMS as well. So FFXIV end game is just really 8 BCNM fights.
FFXI's version of Twintania fight.
http://www.youtube.com/watch?v=YHrrbY6DXDY
Last edited by Doo; 03-18-2014 at 03:57 PM.
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