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  1. #101
    Player
    Magnus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Magnus Victorus
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Edellis View Post
    The game has over 1,500,000 players in total worldwide
    Wrong. Registered copies =/= currently active subscriptions.

    Quote Originally Posted by Edellis View Post
    There's no difference.
    It's actually a very big difference. More like 500k players who are still active, at best―which isn't a bad number by the way, but stop using false information to support your already faulty argument.

    Quote Originally Posted by C-croft View Post
    I think my post (#51) explains horrific drop rates and the reason behind them. Also fixed your post. By asking for open world, you are in turn basically asking for horrific drop rates. Either that or nice long spawn times which is essentially a different style of lockout.
    And this little gem right here is one of the dumbest things I have ever had the misfortune of reading on these forums―which is saying a lot.

    So by asking SE to make more use of the open world they've created and to give us more activities to participate in outside of incredibly linear and scripted instances, what we're really asking for is to camp mobs with horrendous drop rates for hours on end...?

    Please explain to me how one has anything to do with the other?
    (8)

  2. #102
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by skaterger View Post
    So far I have not seen anything in ff14 to indicate the same trend, and so if you think the game is going to crash and burn like 1.0, then its just your opinion.
    A toxic community, bad code test practices and forced limitations may cause a person to leave. The reasons to play are limited in favor of increasing the duration for which I am subscribing. SE is demonstrating great marketing to attract new subs, offering rewards to prepay however is lacking retention, in my as well as many other player's opinions.

    It is bad form to imply 'good' opinions as the majority and 'bad' opinions as the one rare person. A player poll would really help, but then again we haven't seen one of those in a while, and the results from the last few were ignored, so hmm.
    (6)

  3. #103
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deviant1 View Post
    A toxic community, bad code test practices and forced limitations may cause a person to leave. The reasons to play are limited in favor of increasing the duration for which I am subscribing. SE is demonstrating great marketing to attract new subs, offering rewards to prepay however is lacking retention, in my as well as many other player's opinions.

    It is bad form to imply 'good' opinions as the majority and 'bad' opinions as the one rare person. A player poll would really help, but then again we haven't seen one of those in a while, and the results from the last few were ignored, so hmm.
    I keep seeing "many other player's opinions" all over the place. I still haven't seen an accurate number (even if a ballpark figure) of players. I'm not sure it's as high as people seem to believe. If you go by this forum, you'd think that because there are a lot of "bad opinions" that the game is struggling to keep people interested. That's bad form, too. I happen to know plenty of people who I see logging in every day, finding something to do that interests them.

    You'd have to run a player poll in game, as they logged in. Doing it on here, or on reddit, or on any other forum isn't a good way to get a fair picture of the situation.

    But I happen to enjoy the game and it's direction. Every day I can plan out my goals, and within reasonable time, I can usually achieve it or at least have made some progress. But then, I don't care about maxing out my myth every week or making sure I've done all 5 turns on Monday. Of course, some days I may not log in at all. Not because I'm bored/nothing to do, but simply because I have other things to do in my life which occasionally includes an early night.
    (1)

  4. #104
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I think it would be silly to insinuate that people who want more from the game don't have lives either.
    (7)

  5. #105
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Magnus View Post
    It's actually a very big difference. More like 500k players who are still active, at best―which isn't a bad number by the way, but stop using false information to support your already faulty argument.
    I want to add that those 500k are actually players, which log in every single day. That does not include "monday gamers", or people which log in here and there but still have active subs.
    (0)

  6. #106
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Magnus View Post
    And this little gem right here is one of the dumbest things I have ever had the misfortune of reading on these forums―which is saying a lot.

    So by asking SE to make more use of the open world they've created and to give us more activities to participate in outside of incredibly linear and scripted instances, what we're really asking for is to camp mobs with horrendous drop rates for hours on end...?

    Please explain to me how one has anything to do with the other?
    In the context of this thread which is referring to open world for epic gear which could be considered end game gear, it has everything to do with each other. It's called time gating. If you are unable to comprehend why they would time gate epic gear, then I have nothing else to say. No one likes it, but it is standard practice. To think otherwise would be the dumbest thing I would have ever heard on these forums.
    (0)
    You should have bought an authenticator.....



    Your tears feed me....

  7. #107
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Renik View Post
    And now you're talking about luck, percentages are maths, luck is not involved at all, but i can see your point.
    *snipped*



    Yes you are supposed to tell me where i'm wrong, because this is a discussion and if you cant explain your point i can't understand it, then you can't convince me and this whole thing loses its purpose.

    But i won't take excuses like it's "hard to balance" or "it will require a lot of work", because that's SE's matter to discuss not ours.





    .
    There is still plenty of luck. It may not be in the percentages themselves, but rather, whether or not the percentages work in your favor. Even with a 99% drop rate, you can still not see a drop every time you go. In FFXI, I was there to claim eastern shadow for my e.bow everyday for 3 weeks straight. Never saw a drop.

    As I said, I want them to do open world and do it correctly, but epic gear, whether or not it's instanced or open world will be time gated(lockouts). This is usually accomplished via spawn timers, or horrible drop rates, most likely a combination of both. It is an inevitability. The 'hard to do' or 'require a lot of work' isn't an excuse. Open world goes against the design philosophy(tomes)(see what I did there? har har) of FFXIV as has been stated numerous times.

    I will agree though OP's .05% is an exaggeration.
    (0)
    You should have bought an authenticator.....



    Your tears feed me....

  8. #108
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Am I the only one that actually sees why ffxi players want a new ffxi feel? I understand why people want a game that is playable and enjoyable by as many players as possible, but there are lots of those games out that appease that kind of person already. FFXI is 10 years old and while it is still being updated, it was designed to run on ps2. That is just old no matter how you look at it.

    Those players just want something new to enjoy and they expected the second final fantasy mmo to provide that enjoyment. I guess the best thing for them to do is play dark souls 2 because that is the closest thing to challenge any of them are going to get.
    (6)

  9. #109
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    that's 500,000 unique log ins per day, not 500,000 active players. the number of active players would be substantially higher.
    (0)

  10. #110
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by C-croft View Post
    snip
    And you're right, camping and killing to never see a drop is disappointing, i had such experiences in ffxi, though i'm not here to discuss only about this kind of content i must say i liked it, the excitement of the hunt, it's something i don't feel in dungeons. now, what most ppl want is interesting and useful open world content, it doesn't have to be related to NMs or drop rates, lets say some kind of fate bosses in dangerous open world dungeons, they could have a low drop rate like a 5% on a piece of gear on par with highest tier tomes gear, for everyone who gets gold and may be tomes for the ones who get silver.
    What i try to say with this and my other posts is we can have both, if the gear is almost the same, the instanced players won't feel forced to play open world, and the same way the players like me who likes open world can chose an alternative.The open world way will always be slower, but the players choosing this alternative will do it because they like it, if someone doesn't like it can just ignore it. And that "epic gear", well this kind of gear will always drop in coil, ex primals or any equivalent of coil we get in the future, never from open world, and still most ppl will never get it until said content is nerfed.

    If you want open world content to go with the philosophy (<.<d) of the game, those NMs could drop tomes, but this design would feel a bit bland.

    And please don't tell me you can get tomes doing the fate bosses we have now, because i tried, doing fate bosses, treasure hunts and rank3 dailiess and with those 3 i was still too far from the myth cap.

    As you can see, we are in this forum discussing ways to design open world content to have everyone happy, but threads like this one, pessimistic post or harassing post telling us to leave, not only are helpless, they are hurting the game.

    Quote Originally Posted by Ryans View Post
    Am I the only one that actually sees why ffxi players want a new ffxi feel? I understand why people want a game that is playable and enjoyable by as many players as possible, but there are lots of those games out that appease that kind of person already. FFXI is 10 years old and while it is still being updated, it was designed to run on ps2. That is just old no matter how you look at it.

    Those players just want something new to enjoy and they expected the second final fantasy mmo to provide that enjoyment. I guess the best thing for them to do is play dark souls 2 because that is the closest thing to challenge any of them are going to get.
    But we want a final fantasy not a dark souls, if a game like EQ next or ESO fails to meet my expectations i will just ignore and move on, but there's only one FF based MMO (FFXI have been destroyed don't mention it) moving on is fine for some ppl but not for FF fans, we can't wait another 10 years to see if the new final fantasy online will meet our expectations.
    (3)
    Last edited by Renik; 03-19-2014 at 08:59 AM.

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