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  1. #621
    Player

    Join Date
    Jun 2011
    Posts
    35
    Quote Originally Posted by TheVedis View Post
    this isnt about their experience

    its about them wanting to force you to experience the same way they do
    Thats the feeling i get too, also they cant stand the notion that someone might be able to get something without a tonn of pain.
    Its basically the same group of people that know exactly what an mmo should be like (namely like ffxi) and they know exactly what everybody wants and needs and likes, there is no "if" and "maybe" in their thinking, they just KNOW.
    (2)

  2. #622
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rentahamster View Post
    Nope. This is an MMO. Item balance affects all of us, whether we like it or not.


    You are content to keep the perceived value of rank 25 items low?
    yes but only because in this game it takes only a month of steady play to get from rank 1 to rank 50 your arguments would all make sense if you spent a month to get to say rank 25 to 35 but really that is only a week tops. So your idea of balance is null and void, and again I would agree with you if you where not going to out rank that area of the game in a week.
    (1)

  3. #623
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rentahamster View Post
    It does have an effect on class balance. This isn't like other MMOs. Character binding keeps players from twinking their alts. In this game, all our alts are on the same character, so that doesn't work. It does have an effect on the economy because all the best items are the easiest to get so no one would want to buy normal rank 25 items anymore.
    please see above. Also no one buys normal rank 25 items anyways except weapons. You are making up issues to try and push your point.
    (1)

  4. #624
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Perrin_Aybarra View Post
    you realize that this is why we are wanting those caps right? because 1st it takes very long for SE to give any sort of content, even considering last year's events. But also because we want the content that we do get to be well implemented to begin with and the more "what if"s that can be the more you can build on the content that you put in.

    By just sh**ting out content that gets done after a month (im generous, they said they were gonna be hard) and never look back on it, doesn't give room for improvement and nothing can be built on it. So we will all be there waiting for them this sh** out more content that we will get 6 months later.

    Like Physic said, if they made it capped there is a lot of things that they can add and provide replay value to the content we do get.
    Yes I realize but, I also realize that there was no way in hell for SE to add in a scaling system in the time frame they had, I think some of you are asking for way to much in such a short amount of time, maybe it can be added latter. I dont know about you but I been playing since CB and I know how long it takes for SE to add things.
    (1)

  5. #625
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Krausus View Post
    Yes I realize but, I also realize that there was no way in hell for SE to add in a scaling system in the time frame they had, I think some of you are asking for way to much in such a short amount of time, maybe it can be added latter. I dont know about you but I been playing since CB and I know how long it takes for SE to add things.
    I know it can take time but they already did it in FFXI so they know "how" to do it and what it affects. That being said, I don't care if it's not implemented with those 2 dungeons since they are just that, 2 dungeons, that doesn't mean that we should just keep quiet for future content.
    (1)

  6. #626
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Perrin_Aybarra View Post
    I know it can take time but they already did it in FFXI so they know "how" to do it and what it affects. That being said, I don't care if it's not implemented with those 2 dungeons since they are just that, 2 dungeons, that doesn't mean that we should just keep quiet for future content.
    Read the thread title, now go make a thread about a scaling system (your ideas are great ones) it would do much more good then the Devs trying to sift through this thread.
    (1)

  7. #627
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Krausus View Post
    Read the thread title, now go make a thread about a scaling system (your ideas are great ones) it would do much more good then the Devs trying to sift through this thread.
    I already did start a threat with the dev tag for it. But it's still about an optional cap system and not scalling. Only because scalling dungeons or missions would still exclude high level helping lower level, a thing that capping would not. Just imagine your group of 3x level 30s and you want to help them and you are 50. The dungeon scales to you since you are the highest so they are useless in there and it doesn't help them much, they still don't get a feeling of doing something or accomplishing anything.

    Capping on the other hand brings you, the level 50, to level 30. Everything in that place is designed and balanced for a group of level 30 so everyone is having a blast in there, being challenged and feel good once you beat it.

    Also, lore-wise it doesn't make sense that the same dungeon is hard for level 30 and hard for level 50 and is alway hard regardless of your level. Imho anyways.
    (0)

  8. #628
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I think we're dealing with the kind of closely minded of people who'd rather use their hands than doing it with someone else. Why would they sweat and make some efforts if the end result is the same !
    (4)

  9. #629
    Player
    Cyruance's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    Character
    Draco Cyrancia
    World
    Mateus
    Main Class
    Lancer Lv 80
    Quote Originally Posted by kaboro View Post
    Thats the feeling i get too, also they cant stand the notion that someone might be able to get something without a tonn of pain.
    Its basically the same group of people that know exactly what an mmo should be like (namely like ffxi) and they know exactly what everybody wants and needs and likes, there is no "if" and "maybe" in their thinking, they just KNOW.
    I really don't care how you guys experience it, or how much pain you went through to get something. I just want to be able to hop on a ~r30 class, get with a group of people and go through challenging content. Its not my concern if some fellow blows through it with the aid of r50s and gets the same rewards - my concern is simply my experience.

    If the content is actually challenging, and the reasonable option exists to just out-level it - its naive to think players will do anything but that. Fail a few times, people have to go, people can't gather on x day, blah blah and then try preaching to everyone to keep at it when you can swap to a higher class/get a friend/etc and just get it done... I just don't see it turning out well, perhaps I'm wrong.

    Be it a cap, some sort of loot restriction, a moogle crying when groups are over-leveled - whatever it is, something has to oppose this easy way out or it will largely be the only experience.
    (3)

  10. #630
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Level another class then? If you're really desperate level another character to r30 before the patch. You aren't meant to spend eternity doing this r30 dungeon. It's a stepping stone to the higher levels and more particularly the r50 dungeon where the real challenge is supposed to be.
    (0)

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