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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Krausus View Post
    and many times it has been said and every time it is wrong, the only way this effects anyone is if they let it effect them, rank 25 gear means shit in this game rank 25 content also means shit in this game, people are just trying to force their elitist attitude on others because they think they know what is best for this game and that's to cater to every single request they make.

    And really I'm sorry but it doesn't matter any rank 25 content is going to get old in a week regardless of level cap. it takes only a few days to out level that content anyways so people are all in an uproar for nothing at all. If anything folks should be complaining about only getting 1 rank 50 dungeon.
    IF they dont allow it to be easymoded, they can put long lasting drops in the rank 30 dungeon, or they can put currency or some other form of content you slowly build up to exchange later. They could also put slotted materia gear in there. they could put gear that crafters can upgrade as you level.

    But putting any type of rewards that may last, be upgradeable, or build up only makes sense if the dungeon isnt easy.
    so yeah, not capping the dungeon has a pretty large effect on the content, and its replayability. Its the difference between making real content for all levels of play and making the game endgame heavy.
    (3)

  2. #2
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Physic View Post
    IF they dont allow it to be easymoded, they can put long lasting drops in the rank 30 dungeon, or they can put currency or some other form of content you slowly build up to exchange later. They could also put slotted materia gear in there. they could put gear that crafters can upgrade as you level.

    But putting any type of rewards that may last, be upgradeable, or build up only makes sense if the dungeon isnt easy.
    so yeah, not capping the dungeon has a pretty large effect on the content, and its replayability. Its the difference between making real content for all levels of play and making the game endgame heavy.

    that's a lot of what if's hell look how long it has taken just to get dungeons, you actually think all that is going to be in a dungeon you will out rank in a few levels?
    (1)

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by Krausus View Post
    that's a lot of what if's hell look how long it has taken just to get dungeons, you actually think all that is going to be in a dungeon you will out rank in a few levels?
    it would be pretty good game design if it was. And it wouldnt take that long. you simply put in some type of currency, or you add level 30 gear that crafters can upgrade at level 40 and upgrade that peice at 50. But putting these thing in, if the dungeon can be easy moded would be really bad design.

    Basically building strong mid level content is about building things that actually have value, or you can start working on for later. Making the game endgame heavy for anything that matters will always marginalize any midlevel content.

    spread the challenge through the leveling process, so the game doesnt become just about abandoning leves untill you are 50, and make content that scales or is useful as you level. This solves the problem of midlevel content, and making all gear useless everytime you increase caps.

    another option is allowing you to trade in old excellent gear for points/materials on new gear. But the only way you can really make anything of lower level targeted things worthwhile, is if you make it challenging as well, otherwise you just have level 50s easymoding low level things for rewards that might be usefull at higher levels.
    (1)

  4. #4
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Krausus View Post
    that's a lot of what if's hell look how long it has taken just to get dungeons, you actually think all that is going to be in a dungeon you will out rank in a few levels?
    you realize that this is why we are wanting those caps right? because 1st it takes very long for SE to give any sort of content, even considering last year's events. But also because we want the content that we do get to be well implemented to begin with and the more "what if"s that can be the more you can build on the content that you put in.

    By just sh**ting out content that gets done after a month (im generous, they said they were gonna be hard) and never look back on it, doesn't give room for improvement and nothing can be built on it. So we will all be there waiting for them this sh** out more content that we will get 6 months later.

    Like Physic said, if they made it capped there is a lot of things that they can add and provide replay value to the content we do get.
    (1)

  5. #5
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Perrin_Aybarra View Post
    you realize that this is why we are wanting those caps right? because 1st it takes very long for SE to give any sort of content, even considering last year's events. But also because we want the content that we do get to be well implemented to begin with and the more "what if"s that can be the more you can build on the content that you put in.

    By just sh**ting out content that gets done after a month (im generous, they said they were gonna be hard) and never look back on it, doesn't give room for improvement and nothing can be built on it. So we will all be there waiting for them this sh** out more content that we will get 6 months later.

    Like Physic said, if they made it capped there is a lot of things that they can add and provide replay value to the content we do get.
    Yes I realize but, I also realize that there was no way in hell for SE to add in a scaling system in the time frame they had, I think some of you are asking for way to much in such a short amount of time, maybe it can be added latter. I dont know about you but I been playing since CB and I know how long it takes for SE to add things.
    (1)

  6. #6
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Krausus View Post
    Yes I realize but, I also realize that there was no way in hell for SE to add in a scaling system in the time frame they had, I think some of you are asking for way to much in such a short amount of time, maybe it can be added latter. I dont know about you but I been playing since CB and I know how long it takes for SE to add things.
    I know it can take time but they already did it in FFXI so they know "how" to do it and what it affects. That being said, I don't care if it's not implemented with those 2 dungeons since they are just that, 2 dungeons, that doesn't mean that we should just keep quiet for future content.
    (1)

  7. #7
    Player
    Krausus's Avatar
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    Krausus Dracul
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    Famfrit
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    Ninja Lv 90
    Quote Originally Posted by Perrin_Aybarra View Post
    I know it can take time but they already did it in FFXI so they know "how" to do it and what it affects. That being said, I don't care if it's not implemented with those 2 dungeons since they are just that, 2 dungeons, that doesn't mean that we should just keep quiet for future content.
    Read the thread title, now go make a thread about a scaling system (your ideas are great ones) it would do much more good then the Devs trying to sift through this thread.
    (1)

  8. #8
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Krausus View Post
    Read the thread title, now go make a thread about a scaling system (your ideas are great ones) it would do much more good then the Devs trying to sift through this thread.
    I already did start a threat with the dev tag for it. But it's still about an optional cap system and not scalling. Only because scalling dungeons or missions would still exclude high level helping lower level, a thing that capping would not. Just imagine your group of 3x level 30s and you want to help them and you are 50. The dungeon scales to you since you are the highest so they are useless in there and it doesn't help them much, they still don't get a feeling of doing something or accomplishing anything.

    Capping on the other hand brings you, the level 50, to level 30. Everything in that place is designed and balanced for a group of level 30 so everyone is having a blast in there, being challenged and feel good once you beat it.

    Also, lore-wise it doesn't make sense that the same dungeon is hard for level 30 and hard for level 50 and is alway hard regardless of your level. Imho anyways.
    (0)