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  1. #531
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Roaran View Post
    As I said, it will most likely only be challenging for players who only have rank 30 classes. It has to be balanced for them anyways. Having access to multiple classes' skills makes it far easier. There's still nothing stopping anyone from getting a group of rank 30s together and doing the dungeon. If you consider the required 4 players, it is still optimal for a group of rank 30s to complete the dungeon in order to maximize SP. In fact, despite having multiple r50s I plan on doing just this.

    I just don't see the rank 30 being a challenge considering the skill level of most r30 players, it will probably be something equivalent to behest + a few interesting mechanics (hopefully) to spice it up. Most things in this game are not challenging. I have great hopes for the rank 50 dungeon, but this rank 30 dungeon, as it should, has to be watered down somewhat to accomodate the newer players.

    I wrote this earlier, it seems still relavent as most people will skip 90% of the posts in here:



    And just to add... if you look at World of Warcraft, there are dungeons throughout every level of the game. I don't believe a single one limits the levels of the characters, yet, for the most part, these dungeons are done by groups of players around the intended level. They offer both superior experience and loot for a specific group of players ( according to the level of the dungeon ). It is not unexpected that the players routinely engaging in these dungeons are the appropriate levels.

    Once these dungeons are implemented... there will be a massive # of players to attempting them. Whether there is a cap or not, it is likely the dungeon will be cleared within day 1. After a few weeks, even months, a great number of us will have done the dungeon and obtained all the gear we wanted. We may still go back to level other classes, but for the most part, everyone will move on. And like World of Warcraft, the vast majority ofplayers interested in these dungeons will be those new r30s characters, most likely players not even playing right now. That is how far SE must look foward.

    Edit: I'd just add that I do plan on doing this on my lower rank classes, hopefully the SP is good. If it's not, I'll get the gear. And if the gear isn't good, I'll do it once or twice just to check it out. I don't really have a problem with other people doing them on their r50 classes... I don't see the point if the SP is good, but I'm also not really interested in how other people play either.
    lol nothing similar to behest can even remotely be considered, difficult. or worthy of an instance.
    (0)

  2. #532
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Physic View Post
    lol nothing similar to behest can even remotely be considered, difficult. or worthy of an instance.
    Sadly, I agree. Even WoW dungeons resemble behests to a great deal. You have a field of monsters, and your party engages and defeats enemies group by group. Until finally there is something, either at the end or throughout the encounter, that warrants some explanation or tactics to be effective. While behest at the moment just has pushovers, the dungeon will likely be similiar ( I hope I'm wrong), but we'll see.
    (0)

  3. #533
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    Join Date
    Mar 2011
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    3,208
    its not a bad idea. And most instanced content in ffxi is set up like think actually very few were capped. Like dynamis is can be entered @ 60/65 yet most people expected 75. This is a video game too. You guys are not asking for challenge, but tedious failed gameplay that is NOT promoting a good mmo community. Why have restricted level caps? That would mean the pain in the butt looking for people of the same level. Also take a look at the community on here, how many people acually have level 25s? most have 30+. World of warcraft have instances set up with a enterest level requirement but anyone that level or above. I enjoyed this because all my friends were high level but we enjoyed doing it together. Which is what mo about doing stuff with your friends.

    Kinda tired of hearing the same old complaint. Go play demon souls/dark souls if you want a stupid tedious game fpor the "challenge"
    (1)

  4. #534
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    Mar 2011
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    3,208
    to add yes most WoW players do dungeons as intended. Some guilds run people through dungeons for quick gear or money. But that is very rare.
    Honestly i can't believe you guys are this stupid when it comes to this game. Why do you need to stroke your egos so much by controling the how people play this mmo? Why do you need to cry about the most pathetic things? You guys should rereard half of your posts. No wonder why this game is in bad shape you guys cry over the dumbest stuff. Only thing id agree with are the battle changes most stuff I could care less.

    Learn to play a game for fun, not a false sence of accoplishment that doesn't mean a thing after log off. You want to feel that accomplishment high? Go out and do something in the real like community service
    (0)

  5. #535
    Player

    Join Date
    Mar 2011
    Location
    Besaid
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    5,019
    Kilta is on my side

    i dont know if i want to be on my side anymore....

  6. #536
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    Confimation that the "community" will truely bitch about every single aspect of the game even if its not implemented yet.

    Be glad you can join with a higher level at all even if the dungeon isnt made for you in that case.
    They could make it like they did in aion, when youre too high youre shit out of luck and no dungeon for you, wouldnt that be fun?
    (1)

  7. #537
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by OJtheLIONKing View Post
    ...wow. The FFXI nostalgia-hounds are really trying to run this game into the ground by making it just like FFXI. Level caps were never a good idea--what is the point of level progression if it needs to be reset to do anything worthwhile? This is part of the reason why CoP was the worst possible expansion to come out around the launch time of WoW, requiring huge amounts of time to do anything, buying and keeping separate sets of level appropriate gear just for these fights, and doing everything it could to exclude anyone but the most dedicated players. That's not a good idea in a game that barely has any content as it is and is in dire need of attracting more players with content, not excluding them with things like level caps.

    Thankfully, these dungeons won't take as much time as the old CoP crawls, but I am a bit worried that the lockout time will be very long for a fairly short piece of content. Also, part of the point of leveling is that you can come back to old content later on and beat it when the level caps are raised. When they took the level caps off of CoP zones, everyone who wasn't able to get a static to stay together for months, or didn't have 3-4 hours to spend in one sitting sneaking through a dungeon to avoid enemies instead of fighting them like a combat based game should encourage you to do, etc was able to finally see content and zones they should have had access to from the start.

    Anyhow, leave the level caps off SE. You can't develop just for the tiny percentage of the market that has managed to stick with the game this long and want this game to be FFXI-2, you have to develop for everyone, especially potential new players to expand the playerbase.
    Kinda funny since most people agree that CoP was the best expansion FFXI got and the fact that CoP was that good to a lot of people is the reason why they started FFXIV(same storywriter as for CoP)...
    (1)

  8. #538
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    Mar 2011
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    Quote Originally Posted by TirionCrey View Post
    Kinda funny since most people agree that CoP was the best expansion FFXI got and the fact that CoP was that good to a lot of people is the reason why they started FFXIV(same storywriter as for CoP)...
    Because of the difficulty and story, not because of the level caps. And it wasn't even genuinely difficult, its difficulty had to be artificially created by removing certain aspects of character progression. For CoP, they took your levels. For Salvage, they took your gear. These were horrible aspects of XI's design. You don't play a progression based genre like MMOs to have your progression, the very reason you're playing, stripped away to make something appear 'hard'.

    So I don't wanna hear the B.S. that this takes the 'challenge' out of a mid level dungeon. The real challenges come from fights that are genuinely difficult, when you're at full strength. Not because you're forced to fight blindfolded with one hand tied behind your back. Hopefully, this is what we'll find in the R50 dungeon.
    (3)

  9. #539
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Roaran View Post
    And just to add... if you look at World of Warcraft, there are dungeons throughout every level of the game. I don't believe a single one limits the levels of the characters, yet, for the most part, these dungeons are done by groups of players around the intended level.
    Yes. Important point to take away here is that in WoW, there is essentially a pseudo-level cap since most of the raid loot is bound to your character, so you have to play as that character to acquire the items anyway.

    In FF14, since a single character can be multiple classes, using your high rank class to easily farm items for your lower ranked class would ruin game balance.

    This is why the need for level caps in games like FF11 and FF14 is much more necessary than in other MMOs where you can't be every job on one character.


    Quote Originally Posted by TheVedis View Post
    Kilta is on my side

    i dont know if i want to be on my side anymore....
    Oh man this made me lol so hard....
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #540
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Why have restricted level caps? That would mean the pain in the butt looking for people of the same level. Also take a look at the community on here, how many people acually have level 25s? most have 30+. World of warcraft have instances set up with a enterest level requirement but anyone that level or above. I enjoyed this because all my friends were high level but we enjoyed doing it together. Which is what mo about doing stuff with your friends.
    54 pages and some still don't get it.

    *************************
    *Level cap =/= level restriction.*
    *************************

    Even a LV 50 warrior can enter a LV 30 capped dungeon - his abilities will simply be scaled down to that of a LV 30 warrior.
    (2)

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