Read the thread title, now go make a thread about a scaling system (your ideas are great ones) it would do much more good then the Devs trying to sift through this thread.I know it can take time but they already did it in FFXI so they know "how" to do it and what it affects. That being said, I don't care if it's not implemented with those 2 dungeons since they are just that, 2 dungeons, that doesn't mean that we should just keep quiet for future content.
I already did start a threat with the dev tag for it. But it's still about an optional cap system and not scalling. Only because scalling dungeons or missions would still exclude high level helping lower level, a thing that capping would not. Just imagine your group of 3x level 30s and you want to help them and you are 50. The dungeon scales to you since you are the highest so they are useless in there and it doesn't help them much, they still don't get a feeling of doing something or accomplishing anything.
Capping on the other hand brings you, the level 50, to level 30. Everything in that place is designed and balanced for a group of level 30 so everyone is having a blast in there, being challenged and feel good once you beat it.
Also, lore-wise it doesn't make sense that the same dungeon is hard for level 30 and hard for level 50 and is alway hard regardless of your level. Imho anyways.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.