Totally fair. I've said elsewhere that I wouldn't have too much of a problem if they implemented it later. I'd still prefer that they leave it up to the player and make it an option, but I wouldn't be too bothered if they did level-synch later on.Honestly, I hadn't thought that this would be an issue. I had imagined that since it's instanced content, the mobs would aggro regardless of your rank. If it's not, I think that's a design flaw that would need to be fixed. So I agree with you here.Second:Yes I enjoy playing hardcore, but are you honestly saying casuals would enjoy skipping everything in the dungeon except the boss? I doubt casuals would enjoy that, but if I'm wrong then my apologies.That's an interesting question. It would certainly get rid of that concern. The only question would be what the effects of the scaling are. Would you get 60% of the benefit of r50 gear? And if so, would that be better than using r30 gear? (But I guess I'm thinking about min-maxing my job, which is probably more in depth than we need to go.Third: What if gear scaled and you were not required to carry around different gear sets?)
Yeah, I think this would probably solve that issue. But it would be kind of a big deal, since I thought they were going the other way with it, and were going to start making class/rank exclusive gear, instead of making things scale.
Yeah, this is probably not a huge concern. It would be a headache, but just a headache. And like you said, it may even be resolved by the changes that are coming.Fourth This one may be a valid point, but I cannot agree with it nor can I dispute it. We have no clue the changes that are in store for us, so we'll cross that bridge when we get there.