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  1. #1
    Player
    Ark_mage2's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    I apologize for not reading through the entire thread, but the argument seems silly. The whole point of having levels is so that players can become more powerful and better able to defeat "weaker" enemies and challenges as they progress. No one is calling for all Quests or eves to scale to level, but that is the logical extension of the argument that is being made. If content always scaled to the level of the player, then there would be no purpose in even having experience based progression. There has to be easier challenges for their to be harder ones. A player that levels with a group of friends from the beginning and first confronts the lv30 dungeon with his friends will be genuinely challenged as long as he wants to be. As he and his friends progress and go back to the dungeon 10 or 20 levels later they will be able to feel how they have progressed. That kind of meaningful progression is what makes a role playing game distinct in the first place.
    (2)

  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Ark_mage2 View Post
    I apologize for not reading through the entire thread, but the argument seems silly. The whole point of having levels is so that players can become more powerful and better able to defeat "weaker" enemies and challenges as they progress. No one is calling for all Quests or eves to scale to level, but that is the logical extension of the argument that is being made. If content always scaled to the level of the player, then there would be no purpose in even having experience based progression. There has to be easier challenges for their to be harder ones. A player that levels with a group of friends from the beginning and first confronts the lv30 dungeon with his friends will be genuinely challenged as long as he wants to be. As he and his friends progress and go back to the dungeon 10 or 20 levels later they will be able to feel how they have progressed. That kind of meaningful progression is what makes a role playing game distinct in the first place.
    that works for single player RPGs.. MMOs are different because they need to keep people's attention and try to keep everyone entertained for them to keep playing. If the only progression is based on your level (just vertical progression) then the game gets boring real fast and the devs cannot put out content fast enough to keep people entertained.

    Capping events provides an interesting way to keep people challenged even when they go help lower level. A new player that joins much later when everyone is high level would have a lot of trouble to find a group of lvl 30s to run the dungeon with him to have a feel of challenge. yet if it was capped, he could have higher level friends come and help but still be provided the challenge the dev designed the content for when it came out. Makes the content last longer, the challenge stays forever and the devs did not work for nothing.
    (0)

  3. #3
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Ark_mage2 View Post
    I apologize for not reading through the entire thread, but the argument seems silly. The whole point of having levels is so that players can become more powerful and better able to defeat "weaker" enemies and challenges as they progress. No one is calling for all Quests or eves to scale to level, but that is the logical extension of the argument that is being made. If content always scaled to the level of the player, then there would be no purpose in even having experience based progression. There has to be easier challenges for their to be harder ones. A player that levels with a group of friends from the beginning and first confronts the lv30 dungeon with his friends will be genuinely challenged as long as he wants to be. As he and his friends progress and go back to the dungeon 10 or 20 levels later they will be able to feel how they have progressed. That kind of meaningful progression is what makes a role playing game distinct in the first place.
    True, if you want to enter a dungeon at a suicidally low level, with similarly ranked friends, that is your descision, just as it is your descision to enter alone at a marginally higher rank.
    In the end, it is left to the individual player to decide HOW they want to tackle the dungeon.
    (2)

  4. #4
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Honestly why do you care what other people do. It doesn't really effect you at all, and you won't ever know if they ran it with 30s or 50s. For example lets use FFXI and I have a Kraken Club I got from BCNM or LoO or bought w/e. How does me having this piece of gear effect anyone that I do not play with in any way?

    It doesn't.

    It doesn't make me claim Nidhogg better so that you have less claims, it doesn't let me magically find all of the Coffers first. It does not effect anyone I do not play with in any way, shape, or form. So the point of having 50s run through the instance for 30s again, doesn't mean anything to anyone really. Its their choice, respect that.

    If you want to do it with 30s, fine; if you want to do it with 50s, also fine. You must also realize this is mid-game content for PS3 goers at some point in the future, where they may group up with each other and do it as intended. They can't just overload L50 content and have nothing to do for the new (hopefully) surge of players PS3 will bring to do while getting there.

    Most MMO's I go to do NOT have people powerleveling random groups through instances, and since this also gives SP I assume many people will deny the L50's to get some XP outside of Leves and Behest. I don't think its a problem leaving it uncapped, because again it doesn't effect anyone except those 4 people going.
    (1)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Zdenka View Post
    Honestly why do you care what other people do. It doesn't really effect you at all, and you won't ever know if they ran it with 30s or 50s. For example lets use FFXI and I have a Kraken Club I got from BCNM or LoO or bought w/e. How does me having this piece of gear effect anyone that I do not play with in any way?

    It doesn't.

    It doesn't make me claim Nidhogg better so that you have less claims, it doesn't let me magically find all of the Coffers first. It does not effect anyone I do not play with in any way, shape, or form. So the point of having 50s run through the instance for 30s again, doesn't mean anything to anyone really. Its their choice, respect that.

    If you want to do it with 30s, fine; if you want to do it with 50s, also fine. You must also realize this is mid-game content for PS3 goers at some point in the future, where they may group up with each other and do it as intended. They can't just overload L50 content and have nothing to do for the new (hopefully) surge of players PS3 will bring to do while getting there.

    Most MMO's I go to do NOT have people powerleveling random groups through instances, and since this also gives SP I assume many people will deny the L50's to get some XP outside of Leves and Behest. I don't think its a problem leaving it uncapped, because again it doesn't effect anyone except those 4 people going.
    it does effect everyone, thats why they nerfed kraken clubs drop, put it in a BCNM and had to make many HNMs immune or gain immunity to soul eater.
    all because of kraken club exploits.

    its an MMO the items you can get effect everyone else. How everyone does things effect everyone else.
    you played ffxi, they said they never wanted ninja to be a tank. you try to play ffxi with a ninja, and join a pt, and say im not a tank. they will kick you, or laugh at you, or curse your name in their ls.

    if the dungeon is supposed to be hard for 25-30, really hard, people will auto adjust the level reqs to whatever they think is necessary for it not to be hard. the community will go, i know your 25, but i dont want to fail level 35+ only please.

    you get one shot at the dungeon a day, people will not want to fail, they will force people to go at a level that guarantees victory if they have a choice. if SE actually wants people to do the content and it be challenging, a cap s what they have to do.

    people are already lolmidlevelraiding the dungeon, they have no respect for it. they think its a joke, and look at it as lol worthy, thats what no cap does to content.
    (4)