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  1. #501
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by ClashBlades View Post
    I don't think anyone would want a cap that locks out people. I merely want a cap on the lvl of people in the dungeon. If I'm lvl 50 and I go into the instance I want to be capped at lvl 30. It seems like some people are arguing about different things. Lvl should be capped when entering the dungeon, not requirement capped which excludes some people from entering.
    Most people are arguing for the "level cap" like there is in the FF11 BCNMs where it automatically syncs you down to the level of the BCNM.

    No one is arguing in favor of a completely restrictive cap that bars you from entering like in Aion, because that is obviously stupid.
    (2)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #502
    Player

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    May 2011
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    Gridania
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    112
    Quote Originally Posted by Rentahamster View Post
    Most people are arguing for the "level cap" like there is in the FF11 BCNMs where it automatically syncs you down to the level of the BCNM.

    No one is arguing in favor of a completely restrictive cap that bars you from entering like in Aion, because that is obviously stupid.
    I agree that the latter one is stupid, but I've seen quite a few posts saying how it isn't fair because some people would be unable to enter. This kind of statement can only make sense under the assumption that they think that we mean no entry.
    (0)

  3. #503
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    NoctisUmbra's Avatar
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    Mar 2011
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    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    In that case this debate is not about capped dungeons, but rather about scaling. I believe that debate was started in a more appropriately titled thread a long time ago?
    (0)

  4. #504
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by ClashBlades View Post
    This kind of statement can only make sense under the assumption that they think that we mean no entry.
    Yeah, those people are misinformed as to what the debate is actually about. It's similar to the controversy surrounding the two different meanings that "auction house" has.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #505
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TirionCrey View Post
    It's just a "mid rank" dungeon...what's the point of all this? Nothing you will get in there will last you til the end of the game, it's just "prestige" for the mid ranks. Maybe it will make your life easier to perform better in your class but not all the way to 50...it's a temporary thing and there is nothing wrong with that. This is not an endgame dungeon, hence it being uncapped makes absolutely no difference whatsoever.
    it's not much about this particular dungeon that the general direction of the game we are questionning.
    (2)

  6. #506
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    In that case this debate is not about capped dungeons, but rather about scaling. I believe that debate was started in a more appropriately titled thread a long time ago?
    for people who played ffxi, they used the term capped, as in it will cap your level upon entering.


    The problem is just by being able to do it higher level people will ruin other peoples experience of doing the dunegon, people will naturally only want to do something when its easy. the only way to have a challenge is to make it a challenge. its simple really, it cant be a challenge if the rules arent challenging. letting in people 25 levels higher than the target audience, cannot be challenging.

    You can say whatever you want about choice, by and large no one will allow you the choice, when failure and loss are on the line.
    right now we can set difficulty of leves to 5 stars, but if i tried to make a random party, and tell them hey i want to put it on 5 stars, its 25 levels higher than us, is that ok? people would laugh in my face and leave the party.
    people will not do something more difficult than they need to for no reward.

    no matter what SE says about reccomended level, if they do not incentize or limit player behavior, it is totally irrelevant. By not adding a cap they are telling vedis and dirtimonkey that they can and should steam roll the content, because if we didnt want you to, we wouldnt have let you, or at very least rewarded people who did not steam roll it.

    not putting some sort of level syncing in this dungeon would go totally against the whole battle reform plan.
    (6)

  7. #507
    Player
    Chinook's Avatar
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    Mar 2011
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    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by VydarrTyr View Post
    The problem is that a level cap would mean that some of the game's most dedicated players would not be able to play the dungeons at all. And even more people would not be able to enjoy the dungeons with their favorite classes. .
    FFXI cap scaled you down, so your argument is actually in favor of the cap.

    I'd have to go as r50 in r30 dungeon to play as my favorite job, and would prolly not be enjoyable without a challenge.
    (0)

  8. #508
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by ClashBlades View Post
    I agree that the latter one is stupid, but I've seen quite a few posts saying how it isn't fair because some people would be unable to enter. This kind of statement can only make sense under the assumption that they think that we mean no entry.
    yes well from what I read some people are misinformed about what a level cap in FF terms actually is. It doesn't prevent anyone from entering, if just limits the max level you can be while in it. So if you are above the cap you are synced (stats gears and all) to the cap level. That's what it was in FFXI that's what we are talking about. People should get informed, even though it particularly clear from most threads about this. People need to learn to read or do their homeworks and get informed.
    (0)

  9. #509
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    Gridania
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    I honestly can't believe this is even a debate. There are pretty much no drawbacks to scaling with the dungeon. It is more fun and challenging. There is a greater sense of accomplishment. It gives an additional dungeon to actually do. The thing I'm worried about if there is no scaling is if the mobs will even aggro. Imagine just walking through the low level mobs straight to the boss. That would be terribly boring.

    The question then becomes which is better- The mobs scaling up to make it difficult for R50's or The R50's scaling down to the appropriate level of the mobs?
    (0)

  10. #510
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by ClashBlades View Post
    I honestly can't believe this is even a debate. There are pretty much no drawbacks to scaling with the dungeon. It is more fun and challenging. There is a greater sense of accomplishment. It gives an additional dungeon to actually do. The thing I'm worried about if there is no scaling is if the mobs will even aggro. Imagine just walking through the low level mobs straight to the boss. That would be terribly boring.

    The question then becomes which is better- The mobs scaling up to make it difficult for R50's or The R50's scaling down to the appropriate level of the mobs?

    I'd prefer the player scaling down to a cap, gives place to a better design by the dev with a specific level in mind. Also if it scales with the higher level, it will be hard to go help friends complete it. Imagine they are 3 level 30 and you are 50, you guys go in and the dungeon scales to your level, gimping their SP and making it extremely hard to do.

    Scaling down the players on the other hand, promotes helping lower level people without penalizing anyone.
    (1)

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