Quote Originally Posted by Balbanes View Post
To elaborate on this a bit:

This would also allow people who have their DoM/W jobs past 30 to experience the content of the Lv30 dungeon, while keeping the difficulty at an appropriate level. Loot should remain ~30 regardless of the scale of the mobs, though.
which is again why i suggested they implement the scaling system that leves have in them

its already in game so they can adjust the new dungeons to use that system alot easier then coding in something completely new
and higher level characters can get the challenge out of the dungeon in the process without having their ranks lowered


and thats with gear aside

and again, as always, it promotes the ability to choose how you want to do it