Quote Originally Posted by Balbanes View Post
Its a very, very simple solution.

Leave dungeons uncapped. Make mobs scale to the highest level player.. Got a level 50 in the 30 dungeon? Mobs all become ~50. Problem solved. The simplest solution is so often the best.
To elaborate on this a bit:

This would also allow people who have their DoM/W jobs past 30 to experience the content of the Lv30 dungeon, while keeping the difficulty at an appropriate level. Loot should remain ~30 regardless of the scale of the mobs, though.