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  1. #111
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Anty View Post
    its funny how many are against the caps but everyone mentions being excluded and ive seen and posted a lot of posts explaining that they are NOT excluded but only scaled down in their lvl temporarily. I prefer helping friends or other people if i have a challenge and fun the 60 min it takes instead of rushing through, im bored since no challenge and the new people or the lower people i help are bored since they just see someone AOE the crap out of the mobs and the instance is done and everyone is... thats it?
    Yeah it's useless to try to make them understand Anty, they have being recycling the same argument for 2 days even when presented with decent counterpoints and compromises. Let's just hope the dev sees this thread with the many likes in favor of the caps and the multiple other threads on the same issue and can come up with a decent system that differs from easy online games like WoW and the likes, we want something different, asking for something higher than CoP standards might be too much asking, but something that would please almost everyone at the very least.
    (1)

  2. #112
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by TheVedis View Post
    if they want it easy they will take it easy

    if they want a challenge they can have their challenge


    they get what they want, not what they are forced to have that way
    you didn't get it <<i see>>
    (1)

  3. #113
    Player

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    Quote Originally Posted by Anty View Post
    a level cap has nothing to do with repeating cop. Its just a way of keeping content playable for a longer time and keep the difficulty up for everyone, no matter what lvl. Just because it was a feature in ffxi doesnt make it bad.
    And this feature won't turn ffxiv any closer to ffxi.

    The scaling system would only work if it autoscaled to your party, or the highest member, or perhaps the average member,
    but that would need much more complex balancing.
    capping cop made it one of the most complained about things ive ever seen in ANY game
    people stopped doing it til it was nerfed it was so bad


    and you know why they changed it? Because the cap made it hard for people to get through it all to experience the content, so thats why things kept getting made easier and easier in it

    doesnt sound like the cap was a positive thing if you remember when it was first added

    but again, that was then, and cop is not what we are doing now

  4. #114
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Perrin_Aybarra View Post
    Yeah it's useless to try to make them understand Anty, they have being recycling the same argument for 2 days even when presented with decent counterpoints and compromises. Let's just hope the dev sees this thread with the many likes in favor of the caps and the multiple other threads on the same issue and can come up with a decent system that differs from easy online games like WoW and the likes, we want something different, asking for something higher than CoP standards might be too much asking, but something that would please almost everyone at the very least.
    yeah i realized it, back to actually playing
    (0)

  5. #115
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheVedis View Post
    if they want it easy they will take it easy

    if they want a challenge they can have their challenge


    they get what they want, not what they are forced to have that way
    That's not how the world works.

    People choose to do things the harder way because it leads to greater rewards. It's all about risk vs. reward and being rewarded for taking more risk - a fundamental concept not just in video games but in life in general.

    In the case of no level caps, the reward is the same whether you play a R30 dungeon as a rank 30 or a rank 50 character, but the risk is vastly different in either case.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #116
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    Quote Originally Posted by Rentahamster View Post
    That's not how the world works.

    People choose to do things the harder way because it leads to greater rewards. It's all about risk vs. reward and being rewarded for taking more risk - a fundamental concept not just in video games but in life in general.

    In the case of no level caps, the reward is the same whether you play a R30 dungeon as a rank 30 or a rank 50 character, but the risk is vastly different in either case.
    no, people do what they do because they want to do it

    a child doesnt do what it wants because of the rewards, it does what it wants cuz its fun and its what it wants to do


    if a player wants a challenge, they will go for it regardless of reward
    if they want a reward, they will go through what they have to for said reward
    if they want easy mode, they will do what they can to make it easy

    but add in someone telling them "you must do it how i want" and that same person will not like it one bit
    they want things their way, they dont wanna be told how to do it

    what you are doing, is telling people how they should do things, not giving them options

  7. #117
    Player
    Starlord's Avatar
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    Mar 2011
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    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Well in any rate it would seem that 65% of the people who voted would want a cap put on ( for the Challenge sake of things)
    (0)

  8. #118
    Player
    Gun_Anam's Avatar
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    Mar 2011
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    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    uh, you're saying have caps but not exclude people. Those 2 things are mutually exclusive. You can't have caps and not exclude people. Your suggestion of a level sync is not the same as having a cap so your whole argument is skewed.

    You either want a cap where people of a certain rank can't enter or you want a level sync where people of any rank can enter. Make your mind up.

    I am greatly in support of TheVedis' idea of using the same difficulty rating system that we have for leves. I don't want to be told that I 'must be this weak to enter the instance'.

    As for starlord saying that 65% of people who voted wanted a cap put on, the people that voted represent about 0.001% of the game population, and those who voted yes for a cap are voting yes for 2 different things based on differing suggestions posted throughout this thread.

    Basically, we need more official polls for this sort of thing to get a real representation of what the community thinks about specific ideas, not this broad generalization that could be interpreted many different ways (and already has been throughout this thread).
    (1)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  9. #119
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Renshi View Post
    I suggest, leave it Uncapped. I prefer that everybody does the dungeon even if a player has only high-ranked classes. Who is too high and knows it, it can't do anything but do the dungeon or roll another character.
    Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.

    Anyway, I think capping/level-sync would be a good idea. Normally I don't mind the idea of escorting lowbies through dungeons on high-level characters, but since this is a multi-class game, I think there would be a whole bunch of self-roflpwning for loot to use on your lower level classes.

    I kind of wish other games did things like that. It's sad to run old school WoW raids like BWL and not even cycle through Nefarian's class attacks. Taking down old epic bosses like that in 5 seconds makes me sad.
    (3)
    Last edited by Rowyne; 06-22-2011 at 08:51 AM.

  10. #120
    Player
    Gun_Anam's Avatar
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    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rowyne View Post
    Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.
    Perfect example of what a real level cap is. Good post. Level sync is something completely different.

    No-one can really want this kind of level cap where you can only get in if you're between certain ranks.
    (0)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

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