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  1. #91
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    Mar 2011
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    Quote Originally Posted by Dreamer View Post
    A cap is most definitely needed. Otherwise you're going to have high level players steamrolling groups through dungeons, which is a bother in several different ways.
    WOW YOU OWN THE THREAD!!! LOL
    (0)

  2. #92
    Player

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    Mar 2011
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    7
    Cap them so:

    I can experience the encounter like the developer intended

    and

    Have two instances to run instead of one

    I hope they scale down the rank of whatever higher level class I want to bring there. Im not sure that I want to hold alot of lower level equipment though, so I may wish for them to scale down my items while there as well. Maybe even scale my gear down to below the rewards given from the instance to give incentive to get the new gear, even if just for that dungeon
    (3)
    Last edited by PokcheK; 06-22-2011 at 08:00 AM.

  3. #93
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    Id just like to state, that this poll isnt going to change the current dungeons

    unless you all really want them delayed another month while they implement a way to cap them off

    is that what you want?

  4. #94
    Player
    Gun_Anam's Avatar
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    Mar 2011
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    Besaid
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    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    I am strongly against a level cap for entry to the instances. I intend to rank up all my DoW & DoM to 50 over time, and I don't want to be punished for this by being excluded from participating in newly introduced content.

    Does anyone care that R50's can kill the mid range NM's to get the gear for their other classes? Not at all. Maybe it was annoying for some in the first week when the NM's were camped, but after that it make no difference at all. It is no different with instances. Infact it matters even less as I don't expect they same conditions will apply with camping. The beauty of instances is that how other people complete an instance is of no relevance to anyone other than the people who complete the instance in that manner.
    (0)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  5. #95
    Player
    Balbanes's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Its a very, very simple solution.

    Leave dungeons uncapped. Make mobs scale to the highest level player.. Got a level 50 in the 30 dungeon? Mobs all become ~50. Problem solved. The simplest solution is so often the best.
    (0)

  6. #96
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Heh cant believe it took me this long to remember and realize this. Unless the core changes to character mechanics including the function of the armory is drastic. the only and i mean the only thing that "Capping" would do would be to lower a players base hp/mp and effective stat caps.

    Hell man bring on the rank caps. Hell let me cap it to rank 10 because were that bad ass.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #97
    Player
    Anty's Avatar
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    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gun_Anam View Post
    I am strongly against a level cap for entry to the instances. I intend to rank up all my DoW & DoM to 50 over time, and I don't want to be punished for this by being excluded from participating in newly introduced content.

    Does anyone care that R50's can kill the mid range NM's to get the gear for their other classes? Not at all. Maybe it was annoying for some in the first week when the NM's were camped, but after that it make no difference at all. It is no different with instances. Infact it matters even less as I don't expect they same conditions will apply with camping. The beauty of instances is that how other people complete an instance is of no relevance to anyone other than the people who complete the instance in that manner.
    i think a lot of people already said that nobody will be excluded. Only the level of your entering job will be adjusted temporarily. So you can enjoy the content the way it was meant to be, perhaps hard, challenging but not as "one-shotting-god". Thats why a lot of people want the cap. Its for challenge, not to exclude anyone.

    The NMs on the other hand are, well, i wouldnt even call them content, just mobs with more hp who drop useful stuff.
    This content is something that can be added very fast. A dungeon or an instance takes a long time. Too long to be rushed through imo. And its not a smart move if you wanna make money anytime the future, if every subscription lasts 1 month only since its doesnt take longer then a few days to finish the new stuff added (which took 6 month or longer perhaps).

    Content shoudl have a high replay value, no challenge and easy mode due to high level rushing through instead of getting level-synced to lvl 30 by entering the instance, doesnt help an mmo at all and things get old even faster.

    We have one character for everything. Its not like we have 10 alts we have to rush through the content like in 90% of all other mmos.
    (2)

  8. #98
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    Id just like to state, that this poll isnt going to change the current dungeons

    unless you all really want them delayed another month while they implement a way to cap them off

    is that what you want?
    I would rather have them delayed but well implemented than rushed out to please the few active players.

    But either way, even if they implement caps later on with future content be it dungeons or other forms of content, it's still better than never. So talking, polling the mass, is still relevant.
    (2)

  9. #99
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Anty View Post
    Content shoudl have a high replay value, no challenge and easy mode due to high level rushing through instead of getting level-synced to lvl 30 by entering the instance, doesnt help an mmo at all and things get old even faster.
    Yes. If anything, at least cap it for reasons of replayability. That way the dev team will at least have more time to create new content before the 1.18 content becomes old and tired.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #100
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    Quote Originally Posted by Perrin_Aybarra View Post
    I would rather have them delayed but well implemented than rushed out to please the few active players.

    But either way, even if they implement caps later on with future content be it dungeons or other forms of content, it's still better than never. So talking, polling the mass, is still relevant.
    putting a level cap on it doesnt make it well implemented
    it just makes it so certain people cant go in at higher ranks


    it wont change a damn thing to whats already been done in the dungeon

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