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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I'm very happy we're getting normal mapping detail, but that won't hide the actual texture resolution issue itself. We're still going to see abrupt pixilation and unclear detail in the painted work. They're both important for fidelity.
    (11)

  2. #2
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gramul View Post
    I'm very happy we're getting normal mapping detail, but that won't hide the actual texture resolution issue itself. We're still going to see abrupt pixilation and unclear detail in the painted work. They're both important for fidelity.
    Yes you are absolutely right, at least on their importance. But I'd say only 75% right on it not hiding the textures. They are both very important. But well done normal mapping can do more than a lot of people realize for making poor textures look good. It will hide to some degree the low resolution textures. Not entirely, no, and far from it. But, these current low resolution textures will essentially exist to add color, while the normal maps will add the depth. We will still be able to see poor texture work for sure, that I cannot disagree with. But it will be less apparent. Assuming we get some solid normal maps.
    (0)
    Last edited by HoneyBiscuit; 03-07-2014 at 08:04 AM.