I'm very happy we're getting normal mapping detail, but that won't hide the actual texture resolution issue itself. We're still going to see abrupt pixilation and unclear detail in the painted work. They're both important for fidelity.





I'm very happy we're getting normal mapping detail, but that won't hide the actual texture resolution issue itself. We're still going to see abrupt pixilation and unclear detail in the painted work. They're both important for fidelity.
Yes you are absolutely right, at least on their importance. But I'd say only 75% right on it not hiding the textures.They are both very important. But well done normal mapping can do more than a lot of people realize for making poor textures look good. It will hide to some degree the low resolution textures. Not entirely, no, and far from it. But, these current low resolution textures will essentially exist to add color, while the normal maps will add the depth. We will still be able to see poor texture work for sure, that I cannot disagree with. But it will be less apparent. Assuming we get some solid normal maps.
Last edited by HoneyBiscuit; 03-07-2014 at 08:04 AM.
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They are both very important. But well done normal mapping can do more than a lot of people realize for making poor textures look good. It will hide to some degree the low resolution textures. Not entirely, no, and far from it. But, these current low resolution textures will essentially exist to add color, while the normal maps will add the depth. We will still be able to see poor texture work for sure, that I cannot disagree with. But it will be less apparent. Assuming we get some solid normal maps.


