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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I'm very happy we're getting normal mapping detail, but that won't hide the actual texture resolution issue itself. We're still going to see abrupt pixilation and unclear detail in the painted work. They're both important for fidelity.
    (11)

  2. #2
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gramul View Post
    I'm very happy we're getting normal mapping detail, but that won't hide the actual texture resolution issue itself. We're still going to see abrupt pixilation and unclear detail in the painted work. They're both important for fidelity.
    Yes you are absolutely right, at least on their importance. But I'd say only 75% right on it not hiding the textures. They are both very important. But well done normal mapping can do more than a lot of people realize for making poor textures look good. It will hide to some degree the low resolution textures. Not entirely, no, and far from it. But, these current low resolution textures will essentially exist to add color, while the normal maps will add the depth. We will still be able to see poor texture work for sure, that I cannot disagree with. But it will be less apparent. Assuming we get some solid normal maps.
    (0)
    Last edited by HoneyBiscuit; 03-07-2014 at 08:04 AM.

  3. #3
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Loving the support so far!
    (1)

  4. #4
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    dat grass !!!!
    (1)

  5. #5
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by snowybell View Post
    dat grass !!!!
    Yeah the grass shimmers like crazy
    (0)

  6. #6
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Well, I value textures more so than fancy effects.
    So of course I'd love to see this happen.
    It's sad that Yoshi's own comments state the opposite. I am not sure why someone would value "effects" first and textures last. By my rule book, it should be backwards.
    (1)

  7. #7
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tashigi View Post
    Well, I value textures more so than fancy effects.
    So of course I'd love to see this happen.
    It's sad that Yoshi's own comments state the opposite. I am not sure why someone would value "effects" first and textures last. By my rule book, it should be backwards.
    Yeah...textures are far more important than effects imo also :3
    (2)

  8. #8
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tashigi View Post
    I am not sure why someone would value "effects" first and textures last.
    I'd still have to say it's all relative to each other. Both good textures good effects do a lot for the graphical fidelity. I'm hoping they implement these lighting features first as a sort of test run on boosting the games appearance, and will then concede to higher resolution textures later on, since no doubt everyone here will likely still want them, myself included. Right now Yoshida says he doesn't think many of us will be able to tell the textures are low resolution once some of these features are implemented. So once they are implemented, we'll hopefully just need to show him we do see the difference.

    Quote Originally Posted by CrAZYVIC View Post
    Another important thing i want add. I hope they add "TESSELATION". This effect is really important.
    Maybe with DX11. It's usually a pretty big performance hit. Though I think that choice should be with the players, now that the game is out and runs on a wide range of systems. Like the damn textures.
    (0)
    Last edited by HoneyBiscuit; 03-08-2014 at 12:20 AM.

  9. #9
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    We also REALLY need better Anti Aliasing when DX11 comes out.

    I'm aware you can use SGSSAA with Nvidia inspector, but it runs horribly with the deferred rending even on x2 GTX 770s.
    (1)

  10. #10
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by Vasher View Post
    We also REALLY need better Anti Aliasing when DX11 comes out.

    I'm aware you can use SGSSAA with Nvidia inspector, but it runs horribly with the deferred rending even on x2 GTX 770s.
    I really hope we get msaa also would be interested to hear if people have had much luck downsampling since you can increase UI size it should be a good way of getting crisp graphics.

    In the mean time I've started using this sweetfx profile with the ingame fxaa(to avoid text going weird) and it's made textures way sharper and removed the blur the game seems to have.

    Turning it on i can actually see my lalafell's freckles ingame then when I turn it off they just blur into the skin tone. Pictures don't do it justice.
    (0)

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