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  1. #51
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by snowybell View Post
    dat grass !!!!
    Yeah the grass shimmers like crazy
    (0)

  2. #52
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Well, I value textures more so than fancy effects.
    So of course I'd love to see this happen.
    It's sad that Yoshi's own comments state the opposite. I am not sure why someone would value "effects" first and textures last. By my rule book, it should be backwards.
    (1)

  3. #53
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tashigi View Post
    Well, I value textures more so than fancy effects.
    So of course I'd love to see this happen.
    It's sad that Yoshi's own comments state the opposite. I am not sure why someone would value "effects" first and textures last. By my rule book, it should be backwards.
    Yeah...textures are far more important than effects imo also :3
    (2)

  4. #54
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    We also REALLY need better Anti Aliasing when DX11 comes out.

    I'm aware you can use SGSSAA with Nvidia inspector, but it runs horribly with the deferred rending even on x2 GTX 770s.
    (1)

  5. #55
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by Vasher View Post
    We also REALLY need better Anti Aliasing when DX11 comes out.

    I'm aware you can use SGSSAA with Nvidia inspector, but it runs horribly with the deferred rending even on x2 GTX 770s.
    I really hope we get msaa also would be interested to hear if people have had much luck downsampling since you can increase UI size it should be a good way of getting crisp graphics.

    In the mean time I've started using this sweetfx profile with the ingame fxaa(to avoid text going weird) and it's made textures way sharper and removed the blur the game seems to have.

    Turning it on i can actually see my lalafell's freckles ingame then when I turn it off they just blur into the skin tone. Pictures don't do it justice.
    (0)

  6. #56
    Player
    LenneSari's Avatar
    Join Date
    Sep 2013
    Posts
    60
    Character
    Lenne Sari
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    HD TEXTURE PACK! Make it an easy choice on the launcher, a simple check box to enable HD Textures or not. I'd be more than happy to let my game update for an entire day downloading HD Textures to make it so much more pretty! ^_^'
    (6)

  7. #57
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Vasher View Post
    We also REALLY need better Anti Aliasing when DX11 comes out.
    Quote Originally Posted by Kule View Post
    I really hope we get msaa also would be interested to hear if people have had much luck downsampling since you can increase UI size it should be a good way of getting crisp graphics.
    Sadly with DX9 deferred rendering, MSAA isn't really possible since pixel and vertex shading isn't done on every pass, only the 2nd. You just wouldn't get proper results or performance.

    DX11 has more allowances for deferred rendering though due to hardware. Why I am hoping to see more AA options with that client since they will have the flexibility. Unlike DX9.
    (0)

  8. #58
    Player
    ghettobeat's Avatar
    Join Date
    Feb 2014
    Posts
    7
    Character
    Ghetto Beat
    World
    Phoenix
    Main Class
    Archer Lv 50
    /SIGNED
    (1)

  9. #59
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by ReplicaX View Post
    Sadly with DX9 deferred rendering, MSAA isn't really possible since pixel and vertex shading isn't done on every pass, only the 2nd. You just wouldn't get proper results or performance.

    DX11 has more allowances for deferred rendering though due to hardware. Why I am hoping to see more AA options with that client since they will have the flexibility. Unlike DX9.
    yeah i meant MSAA when DX11 is out not now.
    (1)

  10. #60
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Count me in. Yoshi-p Can add options for PC users, Low, Medium, High, extreme Res textures, depending of our PC.

    Another important thing i want add. I hope they add "TESSELATION". This effect is really important.
    (2)

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