Exactly. /10charWhen the foundation of a house is bad, no amount of paint or spackle is going bring it up to code and safety regulations, the same can be said for this games textures. The textures are bad (the foundation), so no amount of lighting changes (paint) aren't going to help it. I'm at the point of just having the company tell the modding community what format the textures are in, not sure if its .dds or what, and tell what program is needed to unpack and repack the files, because christ, if SE is not willing to put in the effort to make the game look up to date let the modding community handle it.
I personally think it's hilarious when people say the textures look bad. It's equally hilarious when the devs say that higher resolution textures would go unnoticed though.
It shouldn't be difficult for them to output higher resolution textures from their original assets and repackage them as an option. It would add several GB to the file size of the game, which might be a concern for them for one reason or another. They might also employ some artists who work in native resolution, which would make such an endeavor much more work than it needs to be. Hopefully they weren't so short sighted.
I don't expect them to even think about doing this until DX11, and the lighting improvements will probably be more significant, but I'd like them to at least consider it more than a null improvement. People with PCs to handle it (probably well over half of PC users) would almost unanimously want the higher resolution textures, so why not?
Although this takes a serious amount of time to adjust/prepare and balance, it's worth every-bit of time to do so.
I miss having high resolution bump maps..
I'm completely for it.
Everything is made to a high degree IE (4096x4096) or (8192x8192), and then the textures are compressed downwards and in sections (IE a belt buckle could be 32x32, but the main body mesh would be 256x256)
So it's a matter of two things;
1# Editor Flags : (Compression Flags Specifically) Where its as simple as "unchecking" the compression.
2# Manual Editing: If the dev team decided to do it all manually (most likely scenario) it would require going back over each model again and adjutsing the sections they had previously compressed down and adjusting them from there.
Either way this will be time conusimg, so it's probably something they'd do when they have a team they can dedicate to churning it out (Currently I doubt with the separate individual 2.2, 2.3 and expansion teams that this is a possibility).
All depends on the hardware statistics, if there's a high enough degree (It's average is A LOT lower than you think, trust me on that) then it's considered worth it.I don't expect them to even think about doing this until DX11, and the lighting improvements will probably be more significant, but I'd like them to at least consider it more than a null improvement. People with PCs to handle it (probably well over half of PC users) would almost unanimously want the higher resolution textures, so why not?
What I would HOPE they'd think of, is that hardware shifts in stages as hardware becomes cheaper the shift of technology moves things along, it won't take too long because 1-2+GB of video memory is pretty much a base-standard (which is still isn't sadly). Basicly a foresight on "Well, if we churn out this high-requirement build...people will be able to enjoy it when they can upgrade...it's a separate client after all and optional too!" THIS would be the ideal way of thinking, whether or not they actually do it leaves to question.
TL;DR
It's still going to take a lot of time (trust me, it takes ages I've had to do it this week myself) going back and compression textures manually takes so dam long.
Let's hope they're smart enough to think of the future and not the present.
Last edited by Shioban; 03-07-2014 at 02:25 AM.
See it's thoughts like that, that make me worry about the state of this game. When you have a game on platform that's most people chose because they wanted to play the games they chose in the best form possible, you can't be telling someone that most people cannot tell the difference between high and low definition textures, when that is one of the reasons that people chose that platform for over a console. Having or planning to purchase a gaming pc is an investment, its not like a console that's simple plug and play, we have certain hoops we have to go through that the console users don't have to worry about, drivers and such, some simple, some outrageous, but that was the choice we made when we chose pc as our platform.
Now you're telling me we should of just went with a damn console or bargain rig because we supposedly can't tell the difference with visuals? Kinda funny when that is one of the big selling points for the PS4 and XBone. He's really beginning to show his shortsightedness concerning the platform.


Just set some interns on a HD texture pack project. Even if it takes them a year i'm cool waiting for it.
Count me in. I support this and any other initiative to the same effect.


I still don't get why we don't have options for low and hi res textures to begin with, and I'll be even more disgusted if Yoshi and the team flat out say no again without an actual logical reason. Is he holding us out because he doesn't want PS3 and low spec PC gamers to feel bad? Those guys know what they were getting into with their hardware and from the general forum consensus, they are more than satisfied with what they got. It's not too late to start pushing out the HD textures again to keep people feeling fresh with the aesthetics.
Is it to much to let me push my pc to my limit with the textures that was already in the game 4 years ago?


The difference anti-aliasing does to the demand on cpu/gfx card I just never bother to turn it on, I like my FPS thanks. I could give to craps too about the textures in this game, they are fine as they are, I am looking forward to shaders improvement though.
Yes please! A good amount of textures in this game just simply look like crap. It's embarrassing to watch a cutscene and see n64 looking textures on a main villain... It's a real shame, because the lighting and player character models look pretty damn good for the most part.
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