It's all relative. Yes those are models, thanks I hadn't realized. Oh there is a difference? And you can see it? Didn't realize that either. How silly of me to think, despite there being a bunch of letters underneath each picture describing the difference, there was no difference.
Here's something you apparently didn't/can't/refuse to see. The low poly model with normal mapping, has texture, and no not the computer graphical texture, noticeable visual texture. The amount of texture needed to make that realistic will be slightly more than enough to give it color. That's what normal mapping does. Low poly count, low resolution textures, high quality image and high performance.
The point of my post was not that I don't want better textures. I was merely defending Yoshida's statement, as several people have taken to saying he called us a bunch of visually impaired idiots. When in fact those people seem to be grammatically impaired idiots, who don't understand context. I am tired of seeing his words taken out of context and then people being insulted by their own misreadings.
To also say that no new textures will not yield an improvement to graphical fidelity is also incorrect.
I personally love eye candy. The more eye candy buttons I can set to maximum the better. Which is why I support us getting higher resolution textures. I also know a thing or two about graphics and can say, if the effort he describes is put into effect, the game will look a lot better once we get DX11 with or without new textures.
Also, I absolutely love the irony of your signature when considering the statement I quoted.
Yes! At least one person gets it! Why yes it does show a nice level of detail, were they not labeled many would have a hard time spotting the difference between the first and last.
For anyone attempting to pick apart my statements. Know that normal mapping and textures exist for the same purpose. Detail, pure and simple.


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